Amol Pawar

Kotlin object Keyword

Decoding the Kotlin Object Keyword: A Comprehensive Guide to Understanding its Power

Kotlin’s object keyword can be used in a variety of situations, all of which revolve around defining a class and creating an instance of that class at the same time. In this blog post, we’ll explore the different ways in which the object keyword can be used in Kotlin.

The object keyword in Kotlin is a versatile feature that can be used in various situations. The primary idea behind using the object keyword is that it defines a class and creates an instance (or an object) of that class simultaneously. There are three main cases where the object keyword is used:

  1. Object declaration is a way to define a singleton.
  2. Companion objects can contain factory methods and other methods that are related to this class but don’t require a class instance to be called. Their members can be accessed via class name.
  3. Object expression is used instead of Java’s anonymous inner class.

Now we’ll discuss these Kotlin features in detail.

Object Keyword declarations: singletons made easy

This is a way to define a singleton in Kotlin. In Java, this is typically implemented using the Singleton pattern, where a class has a private constructor and a static field holding the only existing instance of the class. In Kotlin, however, the object declaration feature provides first-class language support for defining singletons. An object declaration combines a class declaration and a declaration of a single instance of that class.

For instance, an object declaration can be used to represent the payroll of an organization, where multiple payrolls are unlikely:

Kotlin
object Payroll {
    val allEmployees = arrayListOf<Person>()
    fun calculateSalary() {
        for (person in allEmployees) {
            ...
        }
    }
}

Object declarations are introduced with the object keyword. They can contain declarations of properties, methods, initializer blocks, and more. However, constructors (either primary or secondary) are not allowed in object declarations. Unlike instances of regular classes, object declarations are created immediately at the point of definition, not through constructor calls from other places in the code. Therefore, defining a constructor for an object declaration doesn’t make sense.

Inheriting from Classes and Interfaces

Object declarations can inherit from classes and interfaces. This is often useful when you need to implement an interface, but your implementation doesn’t contain any state. For instance, let’s take the java.util.Comparator interface. A Comparator implementation receives two objects and returns an integer indicating which of the objects is greater. Comparators almost never store any data, so you usually need just a single Comparator instance for a particular way of comparing objects. That’s a perfect use case for an object declaration:

Kotlin
object CaseInsensitiveFileComparator : Comparator<File> {
    override fun compare(file1: File, file2: File): Int {
        return file1.path.compareTo(file2.path, ignoreCase = true)
    }
}

println(CaseInsensitiveFileComparator.compare(File("/User"), File("/user")))  // output is 0

Declaring Objects in a Class

You can also declare objects in a class. Such objects also have just a single instance; they don’t have a separate instance per instance of the containing class. For example, it’s logical to place a comparator:

Kotlin
data class Person(val name: String) {
    object NameComparator : Comparator<Person> {
        override fun compare(p1: Person, p2: Person): Int =
            p1.name.compareTo(p2.name)
    }
}


val persons = listOf(Person("Boby"), Person("Abhi"))
println(persons.sortedWith(Person.NameComparator))

// output is [Person(name=Abhi), Person(name=Boby)]

Using Kotlin Objects from Java

An object declaration in Kotlin is compiled as a class with a static field holding its single instance, which is always named INSTANCE. To use a Kotlin object from Java code, you access the static INSTANCE field.

Kotlin
// Java
CaseInsensitiveFileComparator.INSTANCE.compare(file1, file2);

here the INSTANCE field has the type CaseInsensitiveFileComparator.

Companion objects: a place for factory methods and static members

Kotlin does not have a static keyword like Java, so it uses different constructs to replace it.

One of the constructs that Kotlin uses to replace static members is package-level functions, which can replace Java’s static methods in many situations. For example, the following Java code:

Kotlin
public class Utils {
    public static int add(int a, int b) {
        return a + b;
    }
}

can be replaced in Kotlin with a package-level function like this:

Kotlin
package mypackage

fun add(a: Int, b: Int): Int {
    return a + b
}

In most cases, it’s recommended to use package-level functions. However, top-level functions can’t access private members of a class. If you need to write a function that can be called without having a class instance but needs access to the internals of a class, you can write it as a member of an object declaration inside that class. An example of such a function would be a factory method.

Kotlin
class User private constructor(val nickname: String) {
    companion object {
        fun newSubscribingUser(email: String) = User(email.substringBefore('@'))
        fun newFacebookUser(accountId: Int) = User(getFacebookName(accountId))
    }
}

In this example, the companion object is used to define two factory methods that can be called on the User class without creating an instance of it. The private constructor of the User class can be called from within the companion object, making it an ideal candidate to implement the Factory pattern.

Another construct that Kotlin uses to replace static members is object declarations. An object declaration creates a singleton instance of a class and can replace static fields and methods in Java. For example, the following Java code:

Kotlin
public class Singleton {
    private static final Singleton INSTANCE = new Singleton();

    private Singleton() {}

    public static Singleton getInstance() {
        return INSTANCE;
    }
}

can be replaced in Kotlin with an object declaration like this:

Kotlin
object Singleton {
    fun getInstance() = this
}

In this example, the object declaration Singleton creates a singleton instance of the class and defines a method getInstance() that returns the instance.

One of the objects defined in a class can be marked with a special keyword: companion. If you do that, you gain the ability to access the methods and properties of that object directly through the name of the containing class, without specifying the name of the object explicitly. The resulting syntax looks exactly like static method invocation in Java.

Here’s an example showing the syntax:

Kotlin
class MyClass {
    companion object {
        fun myMethod() {
            println("Hello from myMethod")
        }
    }
}

// Call myMethod() on the class
MyClass.myMethod()

If you need to define functions that can be called on the class itself, like companion-object methods or Java static methods, you can define extension functions on the companion object. For example, imagine that you have a companion object defined like this:

Kotlin
class MyClass {
    companion object {
        fun myMethod() {
            println("Hello from myMethod")
        }
    }
}

You can define an extension function on the companion object like this:

Kotlin
fun MyClass.Companion.myOtherMethod() {
    println("Hello from myOtherMethod")
}

You can then call myOtherMethod() on the class like this:

Kotlin
MyClass.myOtherMethod()

So companion objects can contain factory methods and other methods related to the class, but they don’t require a class instance to be called. The members of companion objects can be accessed via the class name. Companion objects are declared inside a class using the companion object keyword.

Object expressions: anonymous inner classes rephrased

In Kotlin, the object keyword can be used to declare anonymous objects that replace Java\’s use of anonymous inner classes. In this example, let\’s see how to convert a typical Java anonymous inner class—an event listener—to Kotlin using anonymous objects:

Kotlin
window.addMouseListener(
    object : MouseAdapter() {
        override fun mouseClicked(e: MouseEvent) {
            // ...
        }
        override fun mouseEntered(e: MouseEvent) {
            // ...
        }
    }
)

The syntax for anonymous objects is similar to object declarations, but the name of the object is omitted. The object expression declares a class and creates an instance of that class, without assigning a name to either the class or the instance. Typically, neither is necessary because the object will be used as a parameter in a function call. However, if necessary, the object can be stored in a variable:

Kotlin
val listener = object : MouseAdapter() {
    override fun mouseClicked(e: MouseEvent) { ... }
    override fun mouseEntered(e: MouseEvent) { ... }
}

Unlike Java anonymous inner classes that can only extend one class or implement one interface, a Kotlin anonymous object can implement multiple interfaces or no interfaces.

It’s important to note that anonymous objects are not singletons like object declarations. Every time an object expression is executed, a new instance of the object is created.

Anonymous objects are particularly useful when you need to override multiple methods in your anonymous object. However, if you only need to implement a single-method interface (such as Runnable), Kotlin has support for SAM conversion. SAM conversion allows you to convert a function literal to an implementation of an interface with a single abstract method. Therefore, you can implement a single-method interface with a function literal instead of an anonymous object.


The object keyword in Kotlin has several advantages and disadvantages.

Advantages:

  1. Singleton implementation: It allows you to define a Singleton pattern easily and concisely. You can declare a class and its instance at the same time, without the need for a separate class definition or initialization.
  2. Anonymous objects: It enables you to create anonymous objects, which can be used as an alternative to anonymous inner classes in Java. Anonymous objects can implement multiple interfaces and can override methods on the spot, without creating a separate class.
  3. Clean code: It can make your code cleaner and more concise, as it eliminates the need for boilerplate code that is common in Java.

Disadvantages:

  1. Overuse: Using the object keyword extensively in your code can lead to overuse and abuse, making it harder to read and maintain.
  2. Limited functionality: It has limited functionality when compared to a full-fledged class definition. It cannot be inherited or extended, and it cannot have constructors, which limits its usefulness in certain scenarios.
  3. Lack of thread safety: It is not thread-safe by default, which can cause issues in multi-threaded applications. You need to add synchronization code to ensure thread safety.

Overall, the object keyword is a powerful feature in Kotlin that can make your code more concise and eliminate boilerplate code. However, it should be used judiciously to avoid overuse and to ensure thread safety when necessary.

jetpack component

Jetpack Essentials: The Must-Have Components for Building High-Quality Android Apps

Jetpack Components is a collection of libraries that provide developers with ready-made solutions to common problems encountered when building Android apps. These libraries are designed to work together seamlessly, allowing developers to quickly and easily build high-quality apps. In this article, we will take a closer look at the different Jetpack Components and how they can be used to build better Android apps.

Jetpack Architecture Components

The Architecture Components is a set of libraries that help developers build robust, testable, and maintainable apps. It includes the following components:

ViewModel

The ViewModel component helps manage the UI-related data in a lifecycle-conscious way. It allows data to survive configuration changes such as screen rotations, making it easier to handle data in your app.

LiveData

LiveData is a data holder class that allows you to observe changes in data and update the UI accordingly. It is lifecycle-aware, which means it automatically updates the UI when the app goes into the foreground and stops updates when the app goes into the background.

Room

Room is a SQLite database library that provides an easy-to-use abstraction layer over SQLite. It provides compile-time checks for SQL queries and allows you to easily map Java objects to database tables.

Paging

The Paging library helps you load large data sets efficiently and gradually. It loads data in chunks, making it easier to handle large data sets without consuming too much memory.

WorkManager

WorkManager is a library that makes it easy to schedule deferrable, asynchronous tasks that are expected to run even if the app is closed or the device is restarted.

Navigation

The Navigation component helps you implement navigation between screens in your app. It provides a consistent and predictable way to navigate between destinations in your app.

UI Components

The UI Components are a set of libraries that help you build beautiful and functional user interfaces. It includes the following components:

Compose UI Toolkit

Compose is a modern UI toolkit that enables developers to build beautiful and responsive user interfaces using a declarative programming model. It simplifies the UI development process by allowing developers to express their UI components in code, using a Kotlin-based DSL.

RecyclerView

RecyclerView is a flexible and efficient way to display large data sets. It allows you to customize the way items are displayed and provides built-in support for animations.

CardView

CardView is a customizable view that displays information in a card-like format. It provides a consistent and attractive way to display information in your app.

ConstraintLayout

ConstraintLayout is a flexible and powerful layout manager that allows you to create complex layouts with a flat view hierarchy. It provides a variety of constraints that allow you to create responsive and adaptive layouts.

ViewPager2

ViewPager2 is an updated version of the ViewPager library that provides better performance and improved API consistency. It allows you to swipe between screens in your app, making it a popular choice for building onboarding experiences.

Material Components

Material Components is a collection of UI components that implement Google’s Material Design guidelines. It provides a consistent look and feel across different Android devices and versions.

Behavior Components

The Behavior Components are a set of libraries that help you implement common app behaviors. It includes the following components:

Download Manager

The Download Manager component makes it easy to download files in your app. It provides a powerful API that allows you to manage downloads, monitor progress, and handle errors.

Media

The Media component provides a set of APIs for working with media files in your app. It allows you to play, record, and manage media files with ease.

Notifications

The Notifications component provides a set of APIs for creating and managing notifications in your app. It allows you to create rich, interactive notifications that engage users.

Sharing

The Sharing component provides a set of APIs for sharing content from your app. It allows you to share text, images, and other types of content with other apps and services.

Foundation Components

The Foundation library provides a set of core utility classes and functions that are used across the other Jetpack libraries. It includes the following components:

AppCompat

AppCompat is a library that provides backwards compatibility for newer Android features on older Android versions. It allows developers to use the latest features of Android while still supporting older versions of the platform.

Android KTX

Android KTX is a set of Kotlin extensions that make writing Android code easier and more concise. It provides extension functions for many of the Android framework classes, making them easier to use and reducing the amount of boilerplate code needed.

Multidex

Multidex is a library that provides support for apps that have a large number of methods, which can cause the 64K method limit to be exceeded. It allows developers to build apps that use more than 64K methods by splitting the app’s classes into multiple dex files.

Test

The Test library provides a set of testing utilities for Android apps, including JUnit extensions, Espresso UI testing, and Mockito mocking framework.

Core

The Core library provides a set of classes and functions that are used across many of the other Jetpack libraries, including utilities for handling lifecycle events, threading, and resource management.

Conclusion

The Jetpack Components are a powerful set of libraries and tools that enable developers to build high-quality Android apps quickly and efficiently. By using these components, developers can focus on building the core features of their apps while relying on well-tested and well-documented solutions for common problems. The Compose UI toolkit takes this a step further, simplifying the UI development process by allowing developers to express their UI components in code. Together, these components make Jetpack a valuable resource for any Android developer.

constructors

Mastering Kotlin Constructors: A Comprehensive Guide for Crafting Flexible Classes for Advanced Development

Kotlin is a powerful and modern programming language that has been gaining popularity in recent years due to its concise and expressive syntax, strong type system, and seamless interoperability with Java. One of the most important features of Kotlin that sets it apart from other languages is its support for constructors, which play a crucial role in creating objects and setting up their initial state.

Constructors in Kotlin are not just a simple way to create objects; they offer a wide range of options and flexibility to customize the object initialization process. In this article, we’ll take an in-depth look at Kotlin constructors and explore the different ways they can be used to create and configure objects, along with some best practices and examples. Whether you’re new to Kotlin or a seasoned developer, this article will provide you with a solid understanding of Kotlin constructors and how to use them to create powerful, flexible classes.

Constructors?

In object-oriented programming, a constructor is a special method that is used to initialize an object’s state when it is first created. A constructor is invoked automatically when an object is created, and it sets the initial values for the object’s properties and executes any initialization code.

Kotlin provides several types of constructors that can be used to create objects. Each constructor has a specific syntax and purpose, and we will discuss each of them in detail below.

Default Constructor

In Kotlin, a default constructor is generated automatically if no constructor is defined explicitly. This default constructor is used to create an instance of the class and initializes the class properties with their default values.

Here is an example of a class with a default constructor:

Kotlin
class Person {
    var name: String = ""
    var age: Int = 0
}

In this example, we have defined a class Person with two properties name and age. As we have not defined any constructor, a default constructor is generated automatically.

We can create an instance of this class by simply calling the constructor like this:

Kotlin
val person = Person()

The person object created using the default constructor will have the name property initialized with an empty string and the age property initialized with zero.

Primary Constructor

Kotlin provides two types of constructors for initializing objects: primary and secondary constructors.

The primary constructor is usually the main and concise way to initialize a class, and it is declared inside the class header in parentheses. It serves two purposes: specifying constructor parameters and defining properties that are initialized by those parameters.

Here’s an example of a class with a primary constructor:

Kotlin
class User(val nickname: String)

In this example, the block of code surrounded by parentheses is the primary constructor, and it has a single parameter named “nickname”. The “val” keyword before the parameter name declares the parameter as a read-only property.

You can also write the same code in a more explicit way using the “constructor” keyword and an initializer block:

Kotlin
class User constructor(_nickname: String) {
    val nickname: String
    
    init {
        nickname = _nickname
    }
}

In this example, the primary constructor takes a parameter named “_nickname” (with the underscore to distinguish it from the property name), and the “init” keyword introduces an initializer block that assigns the parameter value to the “nickname” property.

The primary constructor syntax is constrained, so if you need additional initialization logic, you can use initializer blocks to supplement it. You can declare multiple initializer blocks in one class if needed.

To elaborate, let’s take the example of a Person class, which has a primary constructor that takes two parameters – name and age. We want to add additional initialization logic to the class, such as checking if the age is valid or not.

Here’s how we can do it using an initializer block:

Kotlin
class Person(val name: String, val age: Int) {
    init {
        if (age < 0) {
            throw IllegalArgumentException("Age cannot be negative")
        }
    }
}

In this example, we use an initializer block to add additional initialization logic to the class. The initializer block is introduced with the init keyword, and the code inside it is executed when an instance of the class is created.

The initializer block checks if the age parameter is negative, and if so, throws an IllegalArgumentException with an appropriate error message.

Note that you can declare multiple initializer blocks in a class if needed. For example, suppose we want to initialize some properties based on the constructor parameters. We can add another initializer block to the class like this:

Kotlin
class Person(val name: String, val age: Int) {
    val isAdult: Boolean
    
    init {
        if (age < 0) {
            throw IllegalArgumentException("Age cannot be negative")
        }
        
        isAdult = age >= 18
    }
    
    init {
        println("Person object created with name: $name and age: $age")
    }
}

In this example, we have two initializer blocks. The first one initializes the isAdult property based on the age parameter. The second one simply prints a message to the console.

So you can use initializer blocks to add additional initialization logic to a class, such as checking parameter values, initializing properties based on constructor parameters, or performing other setup tasks. You can declare multiple initializer blocks in a class if needed.

What about “constructor” keyword?

In Kotlin, if the primary constructor has no annotations or visibility modifiers, the constructor keyword can be omitted, and the constructor parameters are placed directly after the class name in parentheses. Here’s an example:

Kotlin
class User(val nickname: String)

In this case, the constructor keyword is not used explicitly because there are no annotations or visibility modifiers.

However, if you need to add visibility modifiers, annotations, or other modifiers to the constructor, you need to declare it using the constructor keyword. For example:

Kotlin
class User private constructor(val nickname: String)

In this example, we use the private keyword to make the constructor private, and thus we need to use the constructor keyword to declare it explicitly.

The primary constructor can also include annotations, and other modifiers as needed:

Kotlin
class Person @Inject constructor(private val name: String, var age: Int) {
    // Class body
}

In this example, the primary constructor includes an @Inject annotation and a private visibility modifier for the name property.

So you can omit the constructor keyword in the primary constructor declaration if there are no modifiers or annotations. Otherwise, you need to use it to declare the constructor explicitly.

Default Parameter Values

Kotlin also allows us to provide default values for constructor parameters. This means that we can create an object without providing all the required arguments, as long as the missing arguments have default values.

Kotlin
class Person(val name: String, val age: Int = 0) {
  // additional methods and properties can be defined here
}

In this example, the Person class has a primary constructor with two parameters: name and age. However, the age parameter has a default value of 0, which means that we can create a Person object with just the name parameter:

Kotlin
val john = Person("John")

In this case, the john variable is assigned a new instance of the Person class with the name property set to “John” and the age property set to 0.

Super Class Initialization

If your class has a superclass, the primary constructor also needs to initialize the superclass. You can do so by providing the superclass constructor parameters after the superclass reference in the base class list.

Kotlin
open class User(val nickname: String) { ... }
class TwitterUser(nickname: String) : User(nickname) { ... }

If you don’t declare any constructors for a class, a default constructor that does nothing will be generated for you.

Kotlin
open class Button
// The default constructor without arguments is generated.

If you inherit the Button class and don’t provide any constructors, you have to explicitly invoke the constructor of the superclass.

Kotlin
class RadioButton: Button()

Here note the difference with interfaces: interfaces don’t have constructors, so if you implement an interface, you never put parentheses after its name in the supertype list.

Private Constructor

If you want to ensure that your class can’t be instantiated by other code, you have to make the constructor private. You can make the primary constructor private by adding the private keyword before the constructor keyword.

Kotlin
class Secretive private constructor() {}

Here the Secretive class has only a private constructor, the code outside of the class can’t instantiate it.

Secondary Constructor

In addition to the primary constructor, Kotlin allows you to declare secondary constructors. Secondary constructors are optional, and they are defined inside the class body, after the primary constructor and initialization blocks.

A secondary constructor is defined using the constructor keyword followed by parentheses that can contain optional parameters.

Kotlin
open class View {
    constructor(ctx: Context) {
        // some code
    }
    constructor(ctx: Context, attr: AttributeSet) {
        // some code
    }
}

Don’t declare multiple secondary constructors to overload and provide default values for arguments. Instead, specify default values directly

Unlike the primary constructor, the secondary constructor must call the primary constructor, directly or indirectly, using this keyword

Kotlin
class Person(val name: String, val age: Int) {
    constructor(name: String) : this(name, 0) // calls the primary constructor with age set to 0
}

Super Class Initialization

Here is an example that shows how to define a secondary constructor to initialize the superclass in a different way:

Kotlin
open class User(val nickname: String) {
    // primary constructor
}

class TwitterUser : User {
    constructor(email: String) : super(extractNicknameFromEmail(email)) {
        // secondary constructor
    }

    private fun extractNicknameFromEmail(email: String): String {
        // some code to extract the nickname from the email
        return "someNickname"
    }
}

In this example, the TwitterUser class has a secondary constructor that takes an email address as a parameter. The secondary constructor calls the primary constructor of the User class by passing a nickname value that is extracted from the email address.

Note that the secondary constructor is defined using the constructor keyword, followed by the email parameter. The constructor then calls the primary constructor of the superclass (User) using the super keyword with the extracted nickname value as the argument. Finally, the secondary constructor can perform additional initialization logic if needed.

super() or this()

In Kotlin, super() and this() are used to call constructors of the parent/super class and the current class respectively.

In a primary constructor, you can use this to reference another constructor in the same class and super to reference the constructor of the superclass.

Kotlin
open class View {
    constructor(ctx: Context) {
        // ...
    }
    constructor(ctx: Context, attrs: AttributeSet) {
        // ...
    }
}

class MyButton : View {
    constructor(ctx: Context)
        : this(ctx, MY_STYLE) {
        // ...
    }
    constructor(ctx: Context, attrs: AttributeSet)
        : super(ctx, attrs) {
        // ...
    }
    // ...
}

The super() is used to call the constructor of the immediate parent/super class of a derived class. It is typically used to initialize the properties or fields defined in the parent/super class. If the parent/super class has multiple constructors, you can choose which one to call by providing the appropriate arguments. For example:

Kotlin
open class Person(val name: String) {
    constructor(name: String, age: Int) : this(name) {
        // Initialize age property
    }
}

class Employee : Person {
    constructor(name: String, age: Int, id: Int) : super(name, age) {
        // Initialize id property
    }
}

In the above example, the Employee class has a secondary constructor that calls the primary constructor of its parent/super class Person with name and age arguments using super(name, age).

On the other hand, the this() function is used to call another constructor of the same class. It can be used to provide multiple constructors with different parameters. If you call another constructor with this(), it must be the first statement in the constructor. For example:

Kotlin
class Person(val name: String, val age: Int) {
    constructor(name: String) : this(name, 0) // calls the primary constructor with age set to 0
}

In this example, the Person class has a primary constructor that takes both name and age as parameters. It also has a secondary constructor that takes only the name parameter and calls the primary constructor with age set to 0 using the this() keyword. this()is useful when you have multiple constructors in a class and you want to avoid duplicating initialization logic.

Primary Constructor vs Secondary Constructor

  1. Syntax: The primary constructor is defined as part of the class header, inside parentheses, while secondary constructors are defined inside the class body and are prefixed with the constructor keyword.
  2. Purpose: The primary constructor is mainly used to initialize the class properties with values passed as parameters, while secondary constructors provide an additional way to create objects of a class with different initialization logic.
  3. Constraints: The primary constructor has some constraints such as not allowing code blocks, while secondary constructors can have default parameter values and can contain code blocks.
  4. Invocation: The primary constructor is always invoked implicitly when an object of the class is created, while secondary constructors can be invoked explicitly by calling them with the constructor keyword.
  5. Number: A class can have only one primary constructor, while it can have multiple secondary constructors.
  6. Initialization of superclass: The primary constructor can initialize the superclass by calling the superclass constructor in the class header, while the secondary constructor can initialize the superclass by calling the superclass constructor inside the constructor body with the super keyword.
interfaces

Mastering Kotlin Interfaces: A Comprehensive Guide to Seamless Development

Kotlin interfaces are a fundamental part of the language and are used extensively in many Kotlin projects. In this blog, we’ll cover all the important aspects of Kotlin interfaces, including their syntax, uses, and examples.

Kotlin Interfaces

In Kotlin, an interface is a type that defines a set of method signatures that a class can implement. An interface can contain abstract methods, default method implementations, and properties. Interfaces are used to define a contract that a class must follow in order to be considered an implementation of the interface.

Syntax

An interface in Kotlin is declared using the interface keyword, followed by the name of the interface and its body enclosed in curly braces. Here’s an example of a simple interface declaration:

Kotlin
interface MyInterface {
    fun doSomething()
}

In this example, the MyInterface interface contains a single method signature, doSomething(). This method is abstract, meaning that it does not have a method body and must be implemented by any class that implements the MyInterface interface.

Interfaces can also include default method implementations, which are method implementations that are provided in the interface itself. Here’s an example

Kotlin
interface MyInterface {
    fun doSomething()
    fun doSomethingElse() {
        println("Doing something else")
    }
}

In this example, the MyInterface interface contains two method signatures, doSomething() and doSomethingElse(). The doSomethingElse() method has a default implementation that simply prints a message to the console.

Kotlin interface properties

In Kotlin, interface properties can be declared using the same syntax as regular properties:

Kotlin
interface MyInterface {
    fun doSomething()
    fun doSomethingElse() {
        println("Doing something else")
    }
}

Here, property1 is a read-only property, and property2 is a mutable property.

In Java, interface properties are not directly supported. However, you can define getter and setter methods that behave like properties:

Kotlin
interface MyInterface {
    int getProperty1();
    void setProperty1(int value);
    String getProperty2();
    void setProperty2(String value);
}

Here, getProperty1() and getProperty2() are getter methods, and setProperty1(int value) and setProperty2(String value) are setter methods.

With Kotlin interface properties, you can provide default implementations for them as well:

Kotlin
interface MyInterface {
    val property1: Int
        get() = 42

    var property2: String
        get() = "default"
        set(value) {
            println("Setting property2 to $value")
        }
}

Here, property1 has a default value of 42, and property2 has a default value of “default”. The set() method of property2 is overridden to print a message whenever the property is set.

Extending vs Implementing

In Kotlin, both classes and interfaces play a crucial role in object-oriented programming. A class is a blueprint or a template for creating objects, whereas an interface is a collection of abstract methods and properties. An interface can be seen as a contract that a class has to fulfill by implementing all of its abstract methods and properties.

One of the key differences between a class and an interface is that a class can extend only one other class at a time, while an interface can extend any number of other interfaces. This means that an interface can inherit properties and methods from multiple other interfaces.

In Java, we have the extends and the implements keywords for extending a class and implementing interfaces. However, on Kotlin’s side, we don’t have these keywords. Kotlin uses the colon character “:” to indicate both inheritance (extend) and interfaces implementation.

For example, suppose we have two interfaces A and B, and we want to create a new interface C that extends both A and B. In Kotlin, we can achieve this using the following syntax:

Kotlin
interface A {
    fun foo()
}

interface B {
    fun bar()
}

interface C : A, B {
    fun baz()
}

Here, the interface C extends both A and B, and also declares its own method baz.

On the other hand, a class can extend one other class and implement any number of interfaces at the same time. This means that a class can inherit properties and methods from another class, as well as fulfill the contracts of multiple interfaces.

For example, suppose we have a class D that extends another class E and implements two interfaces F and G. In Kotlin, we can achieve this using the following syntax:

Kotlin
open class E {
    fun qux()
}

interface F {
    fun baz()
}

interface G {
    fun quux()
}

class D : E(), F, G {
    override fun baz() { /* implementation */ }
    override fun quux() { /* implementation */ }
}

Here, the class D extends the class E and implements both interfaces F and G, and also provides the implementation for their respective abstract methods baz and quux.

It is important to note that an interface cannot implement another interface, it can only extend other interfaces. Additionally, when we define an interface that extends another interface, we inherit all of the properties and methods of the parent interface, and we can also define our own abstract methods and properties.

Overall, the difference between extending and implementing is that extending is used to inherit properties and methods from other classes or interfaces while implementing is used to fulfill the contract of an interface by providing implementations for its abstract methods and properties.

Resolving overriding conflicts

When a class implements multiple interfaces that have a property and function with the same name and signature, it may cause a conflict. This is because the class must provide an implementation for that function, but it’s unclear which interface’s implementation should be used. To resolve such conflicts, Kotlin provides below options:

  1. Explicitly specify which implementation to use using the super keyword and the angle brackets notation (<>), which denotes the interface name. For example:
Kotlin
interface A {
    fun foo() { println("A") }
}

interface B {
    fun foo() { println("B") }
}

class C : A, B {
    override fun foo() {
        super<A>.foo() // Use implementation of A
        super<B>.foo() // Use implementation of B
    }
}

2. Define a new implementation that satisfies the requirements of both interfaces. For example:

Kotlin
interface A {
    fun foo() { println("A") }
}

interface B {
    fun foo() { println("B") }
}

class C : A, B {
    override fun foo() { println("C") }
}

In this case, C defines a new implementation for the foo() function that satisfies the requirements of both interfaces. When foo() is called on an instance of C, the C implementation will be used.

3. If a class implements two interfaces that define a property with the same name, there will be a naming conflict. For example:

Kotlin
interface A {
    val value: Int
}

interface B {
    val value: Int
}

class MyClass : A, B {
    override val value: Int = 42
}

In the above code, MyClass implements both A and B, which define a variable named value. To resolve this naming conflict, the value property in MyClass must be overridden with the override keyword, and a value must be provided.

If you want to access the variable from both interfaces, you can use the interface name to qualify the variable:

Kotlin
class MyClass : A, B {
    override val value: Int = 42
    
    fun printValues() {
        println("A.value = ${A.super.value}") // prints "A.value = 42"
        println("B.value = ${B.super.value}") // prints "B.value = 42"
    }
}

In the above code, A.super.value and B.super.value are used to access the value property from the respective interfaces.

Default implementation

As we have already seen above, interfaces can also have default implementations for their methods. This means that the implementation of a method can be provided in the interface itself. Any class implementing that interface can then choose to use the default implementation or override it with its own implementation.

Kotlin
interface Vehicle {
    fun start()
    fun stop() {
        println("Vehicle stopped")
    }
}

class Car : Vehicle {
    override fun start() {
        println("Car started")
    }

    // stop() implementation inherited from Vehicle interface
}

fun main() {
    val car = Car()
    car.start()  // output: "Car started"
    car.stop()   // output: "Vehicle stopped"
}

In the above example, the Vehicle interface has a default implementation for the stop() method. The Car class implements the Vehicle interface and overrides the start() method. Since it does not override the stop() method, it uses the default implementation provided by the interface.

Delegation

Kotlin interfaces also support delegation. This means that an interface can delegate its method calls to another object. The by keyword is used to delegate method calls to another object.

Kotlin
interface Vehicle {
    fun start()
    fun stop()
}

class Car : Vehicle {
    override fun start() {
        println("Car started")
    }

    override fun stop() {
        println("Car stopped")
    }
}

class Driver(private val vehicle: Vehicle) : Vehicle by vehicle

fun main() {
    val car = Car()
    val driver = Driver(car)

    driver.start()  // output: "Car started"
    driver.stop()   // output: "Car stopped"
}

In the above example, the Driver class implements the Vehicle interface by delegating its method calls to the vehicle object that is passed to it as a constructor parameter. The by keyword is used to delegate the method calls.

SAM conversions

Kotlin interfaces can be used for single abstract method (SAM) conversions. This means that a lambda expression or a function reference can be used wherever an interface with a single abstract method is expected.

Kotlin
interface OnClickListener {
    fun onClick()
}

class Button {
    fun setOnClickListener(listener: OnClickListener) {
        // do something with listener
    }
}

fun main() {
    val button = Button()

    // SAM conversion with lambda expression
    button.setOnClickListener {
        println("Button clicked")
    }

    // SAM conversion with function reference
    button.setOnClickListener(::handleClick)
}

fun handleClick() {
    println("Button clicked")
}

In the above example, the OnClickListener interface has a single abstract method onClick(). The Button class has a method setOnClickListener() that expects an object of the OnClickListener interface. The main() function demonstrates how a lambda expression and a function reference can be used for SAM conversions.

Uses

Kotlin interfaces have a variety of uses, including:

1. Defining APIs

One of the primary uses of Kotlin interfaces is defining APIs. By defining an interface, you can provide a contract for how your code should be used, without providing any implementation details.

For example, imagine you’re building a library that performs some complex calculations. You might define an interface that provides a simple API for performing those calculations:

Kotlin
interface Calculator {
    fun add(a: Int, b: Int): Int
    fun subtract(a: Int, b: Int): Int
    fun multiply(a: Int, b: Int): Int
    fun divide(a: Int, b: Int): Int
}

In this example, we define a Calculator interface with four functions: add(), subtract(), multiply(), and divide(). This interface provides a simple API for performing arithmetic operations.

2. Enforcing Contracts

Another use of Kotlin interfaces is to enforce contracts between different parts of your code. By defining an interface, you can ensure that different parts of your code are compatible with each other.

For example, imagine you’re building an app that allows users to log in. You might define an interface that represents a user session:

Kotlin
interface UserSession {
    val isLoggedIn: Boolean
    val user: User?

    fun login(username: String, password: String): Boolean
    fun logout()
}

In this example, we define a UserSession interface with several properties and functions. This interface enforces a contract between different parts of your code that need to work with user sessions.

3. Polymorphism

A key feature of Kotlin interfaces is polymorphism. By defining an interface, you can create code that can work with objects of different types, as long as they implement the same interface.

For example, imagine you’re building a game that has several different types of enemies. You might define an interface that represents an enemy:

Kotlin
interface Enemy {
    fun attack()
    fun takeDamage(damage: Int)
}

In this example, we define an Enemy interface with two functions: attack() and takeDamage(). This interface allows us to write code that can work with any type of enemy, as long as it implements the Enemy interface.

Examples

Let’s look at a few more examples in action.

1. Defining a callback interface

One common use is defining callback functions. Here’s an example:

Kotlin
interface OnItemClickListener {
    fun onItemClick(position: Int)
}

class MyAdapter(private val listener: OnItemClickListener) : RecyclerView.Adapter<MyAdapter.MyViewHolder>() {

    inner class MyViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView), View.OnClickListener {

        init {
            itemView.setOnClickListener(this)
        }

        override fun onClick(v: View?) {
            listener.onItemClick(adapterPosition)
        }
    }
}

In this example, we have defined an OnItemClickListener interface with a single function onItemClick(). The MyAdapter class takes an instance of this interface as a constructor parameter and uses it to handle click events in its view holder.

2. Implementing multiple interfaces

Kotlin interface can be implemented by a single class, allowing for multiple types of behavior to be encapsulated in one object. Here’s an example:

Kotlin
interface Flyable {
    fun fly()
}

interface Swimmable {
    fun swim()
}

class Duck : Flyable, Swimmable {

    override fun fly() {
        // Implement flying behavior for duck
    }

    override fun swim() {
        // Implement swimming behavior for duck
    }
}

In this example, we have defined two interface Flyable and Swimmable, each with a single function. The Duck class implements both interface, allowing it to exhibit both flying and swimming behavior.

3. Using interface to define contracts

In Kotlin, interfaces can be used to define contracts that classes must adhere to. This allows for more flexible code and promotes loose coupling. Here’s an example:

Kotlin
interface PaymentProvider {
    fun processPayment(amount: Double)
}

class CreditCardPaymentProvider : PaymentProvider {

    override fun processPayment(amount: Double) {
        // Implement payment processing using a credit card
    }
}

class PayPalPaymentProvider : PaymentProvider {

    override fun processPayment(amount: Double) {
        // Implement payment processing using PayPal
    }
}

class ShoppingCart(private val paymentProvider: PaymentProvider) {

    fun checkout(amount: Double) {
        paymentProvider.processPayment(amount)
    }
}

In this example, we have defined a PaymentProvider interface with a single function processPayment(). The CreditCardPaymentProvider and PayPalPaymentProvider classes both implement this interface to provide payment processing functionality.

The ShoppingCart class takes an instance of PaymentProvider as a constructor parameter and uses it to process payments in its checkout() function. This allows for different payment providers to be used interchangeably, as long as they conform to the PaymentProvider contract.

Kotlin interfaces in Android development

Here are some real-world examples of Kotlin interfaces in Android development.

1. Network Callbacks

One of the most common uses of interface in Android development is for handling callbacks from network operations, such as HTTP requests. For example, you might define a NetworkCallback interface with methods for handling success and error responses, which you can then implement in a class to handle network events. Here’s an example using the Retrofit library:

Kotlin
interface NetworkCallback {
    fun onSuccess(response: MyResponse)
    fun onError(error: Throwable)
}

class MyNetworkCallback : NetworkCallback {
    override fun onSuccess(response: MyResponse) {
        // handle successful response
    }

    override fun onError(error: Throwable) {
        // handle error response
    }
}

// make a network request
val retrofit = Retrofit.Builder()
    .baseUrl("https://api.example.com")
    .build()

val service = retrofit.create(MyService::class.java)
val callback = MyNetworkCallback()

service.getData().enqueue(object : Callback<MyResponse> {
    override fun onResponse(call: Call<MyResponse>, response: Response<MyResponse>) {
        callback.onSuccess(response.body())
    }

    override fun onFailure(call: Call<MyResponse>, t: Throwable) {
        callback.onError(t)
    }
})

2. Custom Views

Interface can also be useful when defining custom views in Android. For example, you might define a CustomViewListener interface with methods for handling user interactions with your custom view, which you can then implement in a class to customize the behavior of your view. Here’s an example:

Kotlin
interface CustomViewListener {
    fun onItemSelected(item: MyItem)
}

class MyCustomView(context: Context, attrs: AttributeSet) : View(context, attrs) {
    var listener: CustomViewListener? = null

    // handle user interaction with custom view
    private fun handleItemClick(item: MyItem) {
        listener?.onItemSelected(item)
    }
}

// use the custom view in an activity
val myCustomView = findViewById<MyCustomView>(R.id.my_custom_view)
val listener = object : CustomViewListener {
    override fun onItemSelected(item: MyItem) {
        // handle item selection event
    }
}

myCustomView.listener = listener

In each of these examples, interfaces are used to define a contract between different components of the application, allowing for loose coupling and greater flexibility in implementation. By using interface, you can write more modular and reusable code in your Android applications.

Hidden facts about Kotlin interface

1. Kotlin Interface contains companian objects

One hidden fact about Kotlin interface is that they can also contain companion objects. A companion object is an object that is associated with a class or an interface and can be used to define static methods or properties. When defined inside an interface, the companion object is called the companion object of the interface.

Kotlin
interface MyInterface {
    companion object {
        fun myFunction() {
            println("This is a function inside the companion object of MyInterface")
        }
    }
}

fun main() {
    MyInterface.myFunction()
}

In this example, we define a companion object inside the MyInterface interface, which contains a single function called myFunction(). We can call this function from outside the interface by using the name of the interface followed by the name of the companion object and the function.

Companion objects can be useful for providing a way to create instances of the interface, similar to static factory methods in Java. They can also be used to group related functions and constants that are specific to the interface.

It is important to note that, like other members of an interface, the companion object can be implemented by classes that implement the interface. If multiple interfaces contain companion objects with the same name, you must provide an explicit implementation for the conflicting members.

Kotlin
interface A {
    companion object {
        fun foo() = println("A companion")
    }
}

interface B {
    companion object {
        fun foo() = println("B companion")
    }
}

class C : A, B {
    override fun A.Companion.foo() = println("A implemented")
    override fun B.Companion.foo() = println("B implemented")
}

fun main() {
    C().A.foo() // Output: A implemented
    C().B.foo() // Output: B implemented
}

2. Kotlin Interface can define Extention Functions

In Kotlin, extension functions can be defined for interfaces, which means that you can add functionality to an existing interface without modifying the interface itself. This is a powerful feature of Kotlin that allows you to extend the functionality of interface without having to modify their source code.

For example, let’s say you have an interface named Clickable that defines a method named onClick(). You can define an extension function for the Clickable interface that provides additional functionality:

Kotlin
interface Clickable {
    fun onClick()
}
Kotlin
fun Clickable.doubleClick() {
    onClick()
    onClick()
}

In this example, the doubleClick() function is an extension function for the Clickable interface. It calls the onClick() function twice, effectively simulating a double click.

By allowing extension functions to be defined for interface, Kotlin provides a way to add functionality to existing interface without breaking existing code that relies on those interfaces. This is a major advantage over traditional object-oriented programming languages like Java, which do not allow extension functions to be defined for interface.

However, it is important to note that the use of extension functions can also lead to confusion and make code harder to read if not used carefully. It is also possible to create conflicting extension functions if multiple extension functions with the same name and signature are defined for an interface.

3. About Marker Interface

In Kotlin, marker interfaces are not different from regular interface. A marker interface is simply an interface with no methods or properties, used to mark a class as conforming to a particular contract.

In Java, marker interfaces are used extensively, for example, the Serializable interface is a marker interface, which signals that an object can be serialized. However, in Kotlin, you can achieve the same effect by annotating the class with the @Serializable annotation.

Kotlin provides a few built-in marker interfaces like Cloneable and Serializable, but they are not used as extensively as in Java. In general, it is recommended to use annotations instead of marker interface in Kotlin.

An annotation can be used to mark a class as conforming to a certain contract, and it can also carry additional metadata that can be useful at runtime or compile-time. Annotations can be processed at compile time by tools like the Kotlin Annotation Processor or the Java Annotation Processor, whereas marker interface cannot.

Note that Kotlin does support marker interface, it is generally recommended to use annotations instead, as they provide more flexibility and can be processed by annotation processing tools.

Limitations to using interfaces in Kotlin

There are some limitations to using interface in Kotlin:

  1. Interfaces cannot store state: In Kotlin, interface cannot have any property with a backing field. They can only have abstract properties that must be overridden by classes implementing the interface. However, you can define constant properties in interfaces that do not require a backing field.
  2. Interfaces cannot have constructors: Unlike classes, interface do not have constructors. This means that you cannot instantiate an interface in Kotlin. However, you can implement an interface using a class and instantiate the class instead.
  3. Interfaces cannot have private members: In Kotlin, all members of an interface are public by default. You cannot define private members in an interface.
  4. Interfaces cannot have static members: In Kotlin, interface cannot have static members like in Java. Instead, you can use companion objects to define static members.
  5. Interfaces cannot have final members: Unlike classes, interface in Kotlin cannot have final members. This means that any member of an interface can be overridden by a class implementing the interface.

It is important to keep these limitations in mind when designing your Kotlin application with interfaces.

Advantages of Kotlin interfaces:

  1. Multiple inheritance: Kotlin interfaces allow a class to implement multiple interfaces. This is a significant advantage over Java, which only allows a class to extend one superclass. With interface, you can compose functionality from multiple sources.
  2. Open by default: Kotlin interfaces are open by default, meaning that they can be implemented by any class. This makes it easier to work with interface in Kotlin than in Java, where you must explicitly declare an interface as public and then implement it in a separate class.
  3. Default implementations: In Kotlin, interfaces can provide default implementations for methods. This allows interface to define a common behavior for their methods that can be reused by all implementing classes. This is similar to the default methods in Java 8 interfaces.
  4. Extension functions: Kotlin allows extension functions to be defined for interface. This can be used to add functionality to existing interfaces without modifying the interface itself.

Disadvantages of Kotlin interfaces:

  1. Complexity: While interfaces can be powerful, they can also add complexity to your code. When multiple interface are implemented, it can become difficult to keep track of which methods are being called and from where.
  2. Tight coupling: Interface can lead to tight coupling between classes, which can make it difficult to modify code later on. When a class implements an interface, it is bound to the interface’s API, which can limit the class’s flexibility.
  3. Multiple implementations: If multiple implementations are provided for the same interface method, it can be difficult to determine which implementation will be used. This can result in unexpected behavior and bugs.
  4. Performance: Interface can impact performance, particularly when used extensively in a large codebase. This is due to the additional overhead required to resolve method calls at runtime.

Summary

In summary, Kotlin interface provide a powerful way to define contracts and abstract functionality that can be implemented by classes. They can contain abstract methods, default implementations, and properties. Kotlin interface support multiple inheritance and allow interface to extend other interfaces, but not implement them. Interface can also have companion objects, which can be implemented by classes that implement the interface. Kotlin allows extension functions to be defined for interface, which can add functionality to existing interface without modifying them. Overall, Kotlin interfaces offer many benefits, including flexibility, reusability, and compatibility with Java interfaces. However, they also have some limitations, such as the inability to define static methods or final fields, and the potential for naming conflicts between companion objects.

monkey patching

Monkey Patching in Kotlin: Pros, Cons, and Examples

Monkey patching is a technique used in some programming languages that allows developers to modify or extend the behavior of existing classes at runtime, without the need to modify the original source code. This technique can be useful for adding new functionality to existing code, or for patching bugs or other issues in third-party libraries or frameworks.

In Kotlin, monkey patching refers to the ability to add, modify, or replace methods or properties of an existing class at runtime, without modifying the original class source code. However, unlike in some other languages, such as Python, monkey patching is not a common practice in Kotlin, and it is generally discouraged due to the potential for introducing unexpected behavior and making the code more difficult to maintain.

In Kotlin, monkey patching can be achieved in several ways, including:

Extension functions

Kotlin supports extension functions, which allow you to add new methods to an existing class without modifying the class itself. To define an extension function, you simply declare a function outside of the original class and prefix its name with the class name. For example, to add a new method called “greet” to the String class, you could define the following extension function:

Kotlin
fun String.greet() {
    println("Hello, $this!")
}

This function can then be called on any String instance as if it were a method of the original class:

Kotlin
val name = "softAai"
name.greet() // prints "Hello, softAai!"

Reflection

Kotlin also supports reflection, which allows you to inspect and modify the properties and methods of a class at runtime. This can be used to monkey patch a class by dynamically adding or modifying its properties or methods. For example, to add a new method called “scream” to the String class using reflection, you could define the following code:

Kotlin
val method = String::class.java.getDeclaredMethod("scream")
method.isAccessible = true
String::class.java.getDeclaredField("value").apply {
    isAccessible = true
    set(name, "AHHHHH".toCharArray())
}

This code would add a new method to the String class called “scream”, which replaces the value of the “value” field with a new character array containing the string “AHHHHH”. However, it’s worth noting that this approach can be complex and error-prone, and should be used with caution.

Proxy classes

Another way to achieve monkey patching in Kotlin is to use proxy classes, which are classes that intercept method calls and modify their behavior at runtime. This can be useful for adding new functionality to existing classes or for patching bugs or other issues in third-party libraries or frameworks. To create a proxy class, you would typically define a new class that implements the same interface or extends the same base class as the original class, and then override the desired methods to add or modify their behavior.

Real-world examples of monkey patching

Here are some real-world examples of monkey patching in Kotlin:

Adding a new method to an existing class using extension functions

Let’s say you’re working on a project that uses a third-party library that provides a “Person” class with some basic functionality, but you need to add a new method to the class that isn’t provided by the library. You could use an extension function to monkey patch the “Person” class and add the new method:

Kotlin
fun Person.greet() {
    println("Hello, ${this.name}!")
}

Now, you can call the “greet” method on any instance of the “Person” class, even though it’s not part of the original class definition:

Kotlin
val person = Person("amol", 25)
person.greet() // prints "Hello, amol!"

Modifying the behavior of an existing class using reflection

Let’s say you’re working on a project that uses a third-party library that provides a “Math” class with some basic math functions, but you need to modify the behavior of the “sqrt” function to always return a specific value(here 3.0). You could use reflection to monkey patch the “Math” class and modify the “sqrt” method:

Kotlin
val method = Math::class.java.getDeclaredMethod("sqrt", Double::class.java)
method.isAccessible = true
method.invoke(null, 9.0) // returns 3.0
method.invoke(null, 16.0) // returns 3.0

Now, whenever the “sqrt” method is called on the “Math” class, it will always return 3.0, regardless of the input value.

Adding new functionality to an existing class using proxy classes:

Let’s say you’re working on a project that uses a third-party library that provides a “Database” class with some basic database functionality, but you need to add a new method to the class that isn’t provided by the library. You could use a proxy class to monkey patch the “Database” class and add the new method:

Kotlin
class DatabaseProxy(private val database: Database) : Database {
    override fun query(sql: String): ResultSet {
        return database.query(sql)
    }

    fun backup(): Unit {
        // custom backup logic
    }
}

Now, instead of using the original “Database” class provided by the library, you can use the “DatabaseProxy” class, which extends the original class and adds the new “backup” method:

Kotlin
val database = DatabaseProxy(Database())
database.query("SELECT * FROM users")
database.backup()

Note that while these examples demonstrate how monkey patching can be achieved in Kotlin, it’s generally recommended to avoid this technique as much as possible, as it can make the code more difficult to understand and maintain. Instead, it’s often better to work with the original source code or use Kotlin’s built-in features, such as extension functions, to add new functionality to existing classes.

One potential issue with monkey patching that should be noted is that it can lead to naming collisions if multiple patches are applied to the same class or library. This can make it difficult to keep track of which patches are being used and can lead to unpredictable behavior. To avoid this, it’s important to use clear and consistent naming conventions for monkey patches and to document them clearly in the codebase.

Another consideration with monkey patching is that it can potentially introduce security vulnerabilities if patches are used to modify sensitive or critical parts of the codebase. It’s important to carefully review and test any monkey patches before applying them in production, and to consider alternative approaches if there are security concerns.

Pros:

  1. Flexibility: Monkey patching allows developers to modify or add functionality to existing classes or libraries without modifying their original source code, which can be especially useful when working with third-party libraries or legacy code.
  2. Rapid prototyping: Monkey patching can also be useful for quickly prototyping or testing new features or functionality without modifying the original source code, allowing developers to experiment and iterate more quickly.
  3. Code reusability: Monkey patching can help reduce code duplication by allowing developers to extend the functionality of existing classes or libraries, rather than writing new code from scratch.

Cons:

  1. Readability and maintainability: Monkey patching can make code more difficult to read and understand, especially for other developers who are not familiar with the codebase. Additionally, since monkey patching modifies existing code at runtime, it can make debugging and maintaining the code more difficult.
  2. Unpredictable behavior: Since monkey patching modifies existing code at runtime, it can lead to unpredictable behavior and unintended consequences. This is especially true when patching code from third-party libraries, as it can be difficult to know how the patch will interact with other parts of the codebase.
  3. Dependency on implementation details: Monkey patching often relies on implementation details of the existing code, such as private methods or fields, which can change between different versions or implementations of the code. This can lead to code that is fragile and difficult to maintain over time.

Conclusion

In general, monkey patching should be used sparingly and only when necessary, as it can have unintended consequences and make code more difficult to maintain. If possible, it’s often better to work with the original source code or use Kotlin’s built-in features, such as extension functions, to add new functionality to existing classes.

Overall, while monkey patching can be a useful technique in some cases, it should be used with caution and with a thorough understanding of its benefits and drawbacks. Developers should carefully consider whether monkey patching is the best approach for their particular use case and should be prepared to document and maintain any patches they create over time.

Inner Classes In Kotlin

Mastering Inner Classes in Kotlin: Unveiling Secrets for Seamless Development

In Kotlin, an inner class is a class that is nested inside another class, and it has access to the outer class’s properties and methods. Inner classes are useful when you need to group related classes together or when you need to access the outer class’s properties and methods from within the inner class. In this article, we’ll cover all aspects of inner classes in Kotlin.

Declaring an Inner Class

To declare an inner class in Kotlin, you simply use the keyword inner before the class declaration. Here’s an example:

Kotlin
class OuterClass {
    inner class InnerClass {
        // inner class properties and methods
    }
}

In the example above, we have an OuterClass with an inner class called InnerClass.

Relationship between outer and inner class

The relationship between an outer class and an inner class is not an “is-a” relationship, but a “has-a” relationship (composition or aggregation). That means Inner classes can be used when one type of object cannot exist without another type of object. For example, if a university has several departments, the department class can be declared inside the university class since departments cannot exist without the university.

Accessing Outer Class Members

Since an inner class has access to the outer class’s properties and methods, you can access them using this keyword with the name of the outer class. Here’s an example:

Kotlin
class OuterClass {
    private val outerProperty = "Hello, softAai!"

    inner class InnerClass {
        fun printOuterProperty() {
            println(this@OuterClass.outerProperty)
        }
    }
}

fun main() {
    val outer = OuterClass()
    val inner = outer.InnerClass()
    inner.printOuterProperty() // output: Hello, softAaiHer!
}

Here, we have an OuterClass with a private property called outerProperty. We also have an inner class called InnerClass with a method called printOuterProperty that prints the outerProperty using the this@OuterClass syntax.

Creating an Inner Class Instance

To create an instance of an inner class, you first need to create an instance of the outer class. Here’s an example:

Kotlin
class OuterClass {
    inner class InnerClass {
        // inner class properties and methods
    }
}

fun main() {
    val outer = OuterClass()
    val inner = outer.InnerClass()
}

In the example above, we have an OuterClass with an inner class called InnerClass. We create an instance of the OuterClass called outer and then create an instance of the InnerClass called inner using the outer.InnerClass() syntax.

Types of Inner Classes

1. Nested classes:

Nested classes are declared using the class keyword and are by default static. They can access only the members of the outer class that are static. Here’s an example:

Kotlin
class Outer {
    private val outerMember: Int = 1

    companion object {
        const val companionMember = "This is a companion object member."
    }

    class Nested {
        fun print() {
            println("This is a nested class.")
        }
    }
}

In this example, the Nested class is nested within the Outer class, and the companion object can be accessed without an instance of the Outer class. The companion object can also access the private members of the Outer class. the Nested class is a static nested class that can be accessed without an instance of the outer class. You can create an instance of the Nested class and access the print method like this:

Kotlin
val nested = Outer.Nested()
nested.print() // This is a nested class.

And you can access the companion object member like this:

Kotlin
println(Outer.companionMember) // This is a companion object member.

It can only access the outerMember if it is also declared as static.

2. Inner classes:

Inner classes are declared using the inner keyword and are by default non-static. They can access both instance and static members of the outer class. Here’s an example:

Kotlin
class Outer {
    private val outerMember: Int = 1

    inner class Inner {
        fun print() {
            println("This is an inner class with access to outerMember: $outerMember.")
        }
    }
}

In this example, the Inner class is an inner class that can access both instance and static members of the Outer class. You need to create an instance of the Outer class first before you can create an instance of the Inner class:

Kotlin
val outer = Outer()
val inner = outer.Inner()
inner.print() // This is an inner class with access to outerMember: 1.

Anonymous inner classes:

Anonymous inner classes are unnamed inner classes that are declared and instantiated in a single expression. They are often used for implementing interfaces or extending classes in a concise way. Here’s an example:

Kotlin
interface OnClickListener {
    fun onClick()
}

class Button {
    fun setOnClickListener(listener: OnClickListener) {
        // ...
    }
}

fun main() {
    val button = Button()
    button.setOnClickListener(object : OnClickListener {
        override fun onClick() {
            println("Button clicked!")
        }
    })
}

In this example, the OnClickListener interface is implemented as an anonymous inner class and passed to the setOnClickListener method of the Button class. This allows us to implement the interface inline without having to define a separate class.

Local inner classes:

Local inner classes are declared inside a block of code, such as a function or a method, and can access both local variables and members of the enclosing class. Here’s an example:

Kotlin
fun outerFunction() {
    val outerMember: Int = 1

    class Inner {
        fun print() {
            println("This is a local inner class with access to outerMember: $outerMember.")
        }
    }

    val inner = Inner()
    inner.print() // This is a local inner class with access to outerMember: 1.
}

In this example, the Inner class is a local inner class declared inside the outerFunction function. It can access the outerMember variable of the function, as well as any other members of the outerFunction class.

Use cases of inner classes

Let’s discuss nested and anonymous inner classes in different scenarios to understand their use cases better.

1. Various combinations of nested classes and interfaces

In Kotlin, you can declare nested classes and interfaces inside other classes, and you can use them in various combinations. Here are some examples of different combinations of nested classes and interfaces:

1.a) Interface inside a class:

Kotlin
class MyClass {
    interface MyInterface {
        fun doSomething()
    }
}

In this example, we declare an interface MyInterface inside the class MyClass. This interface can be implemented by any class, but it is only accessible through an instance of MyClass.

1.b) Nested class inside an interface:

Kotlin
interface MyInterface {
    class NestedClass {
        fun doSomething() {
            println("NestedClass is doing something")
        }
    }
}

In this example, we declare a nested class NestedClass inside the MyInterface. This nested class can be accessed without an instance of MyInterface. We can create an instance of this class and call its doSomething() method as follows:

Kotlin
val nestedClass = MyInterface.NestedClass()
nestedClass.doSomething() // prints "NestedClass is doing something"

1.c) Interface inside a nested class:

Kotlin
class MyClass {
    class MyNestedClass {
        interface MyInterface {
            fun doSomething()
        }
    }
}

In this example, we declare an interface MyInterface inside the nested class MyNestedClass. This interface can be implemented by any class, but it is only accessible through an instance of MyClass.MyNestedClass.

1.d) Nested class inside another nested class:

Kotlin
class MyClass {
    class MyOuterNestedClass {
        class MyInnerNestedClass {
            fun doSomething() {
                println("MyInnerNestedClass is doing something")
            }
        }
    }
}

In this example, we declare a nested class MyOuterNestedClass inside the MyClass, and a nested class MyInnerNestedClass inside the MyOuterNestedClass. This nested class can be accessed without an instance of MyClass. We can create an instance of this class and call its doSomething() method as follows:

Kotlin
val nestedClass = MyClass.MyOuterNestedClass.MyInnerNestedClass()
nestedClass.doSomething() // prints "MyInnerNestedClass is doing something"

2. Anonymous Inner class

2.a)Anonymous Inner class that extends a class:

Kotlin
open class SuperClass {
    open fun sayHello() {
        println("Hello from SuperClass")
    }
}

fun main() {
    val obj = object : SuperClass() {
        override fun sayHello() {
            println("Hello from anonymous inner class")
        }
    }
    obj.sayHello() // Output: Hello from anonymous inner class
}

You can create an anonymous inner class that extends a class using the object keyword followed by the class name in parentheses and the body of the class in curly braces.

2.b) Anonymous Inner class that implements an interface:

Kotlin
interface MyInterface {
    fun sayHello()
}

fun main() {
    val obj = object : MyInterface {
        override fun sayHello() {
            println("Hello from anonymous inner class")
        }
    }
    obj.sayHello() // Output: Hello from anonymous inner class
}

You can create an anonymous inner class that implements an interface using the object keyword followed by the interface name and the body of the class in curly braces.

2.c) Anonymous Inner class that is defined inside arguments:

Kotlin
fun doSomething(callback: () -> Unit) {
    callback()
}

fun main() {
    doSomething(object : Runnable {
        override fun run() {
            println("Hello from anonymous inner class")
        }
    })
}

You can define an anonymous inner class inside the arguments of a function call or constructor call using the object keyword followed by the class name, interface name, or a generic type and the body of the class in curly braces.

3. Access inner classes from different areas of the outer class

3.a) Access from instance methods or properties of the outer class:

Kotlin
fun doSomething(callback: () -> Unit) {
    callback()
}

fun main() {
    doSomething(object : Runnable {
        override fun run() {
            println("Hello from anonymous inner class")
        }
    })
}

Use this@Outer to refer to the outer class instance, followed by the dot operator and the name of the inner class.

3.b) Access from static methods or properties of the outer class:

Kotlin
class Outer {
    companion object {
        fun staticMethod() {
            val inner = Outer.Inner()
            inner.printMessage() // Output: Hello from inner class
        }
    }
    
    inner class Inner {
        fun printMessage() {
            println("Hello from inner class")
        }
    }
}

fun main() {
    Outer.staticMethod()
}

Use Outer. followed by the name of the inner class.

3.c) Access from another inner class of the outer class:

Kotlin
class Outer {
    private val outerProperty = "Outer property"
    
    inner class InnerA {
        inner class InnerB {
            fun printOuterProperty() {
                println(this@Outer.outerProperty)
            }
        }
    }
}

fun main() {
    val outer = Outer()
    val innerA = outer.InnerA()
    val innerB = innerA.InnerB()
    innerB.printOuterProperty() // Output: Outer property
}

Use this@Outer followed by the dot operator and the name of the inner class.

In all these cases, you can use this keyword to refer to the instance of the current class (inner or outer) and super keyword to refer to the superclass of the current class.

4. Inner Classes with Inheritance

Inner classes can also inherit from other classes. When you inherit from a class in an inner class, you can access the outer class’s properties and methods using the super keyword. Here’s an example:

Kotlin
class Outer {
    private val outerProperty = "Outer property"
    
    inner class InnerA {
        inner class InnerB {
            fun printOuterProperty() {
                println(this@Outer.outerProperty)
            }
        }
    }
}

fun main() {
    val outer = Outer()
    val innerA = outer.InnerA()
    val innerB = innerA.InnerB()
    innerB.printOuterProperty() // Output: Outer property
}

In this example, the Person class has an open method called greet() which is overridden in the Student class using the override keyword. Within the Student class, an Internship inner class is defined that extends the Job inner class of the Person class.

In the Internship class, the super keyword is used to refer to the printDetails() method of the Job class in the Person class. This allows the Internship class to inherit and extend the behavior of the Job class while also adding its own functionality.

5. Inner classes to improve encapsulation

5.a) Access to Outer Class Properties and Methods

Kotlin
class OuterClass(private val name: String) {
    private val id: Int = 123

    inner class InnerClass {
        fun printOuterName() {
            println(name) // can access name property of outer class
        }
        fun printOuterId() {
            println(id) // can access id property of outer class
        }
    }
}

Here InnerClass can access the private name and id properties of the OuterClass. This allows you to keep these properties hidden from the rest of the codebase, while still allowing the InnerClass to use them as needed.

5.b) Logical Grouping

Kotlin
class NetworkConnection {
    private val connectionUrl = "https://softaai.com"
    private val timeout = 5000

    inner class Message {
        fun send(message: String) {
            // implementation
        }
    }
}

In this example, the Message inner class represents a message to be sent over the network connection. By grouping this related functionality into its own class, you can make your code more organized and easier to understand.

5.c) Better Separation of Concerns

Kotlin
class ItemListView {
    private val items = listOf("item1", "item2", "item3")

    inner class ItemSelectionHandler {
        fun onItemSelected(item: String) {
            // implementation
        }
    }
}

In above example, the ItemSelectionHandler inner class handles item selection events in the ItemListView. By separating this functionality into its own class, you can make your code more modular and easier to test.

5.d) Access Control

Kotlin
class OuterClass {
    private val name: String = "John"

    inner class InnerClass {
        private val age: Int = 30 // private to InnerClass
        fun printName() {
            println(name) // can access name property of outer class
        }
        fun printAge() {
            println(age) // can access age property of inner class
        }
    }
}

In this example, the age property of the InnerClass is private to that class, and cannot be accessed from outside. This helps to prevent unwanted access to certain parts of your codebase and improve the security of your application.

Advantages of Inner Classes in Kotlin

  1. Encapsulation: Inner classes can access private members of the enclosing class, which helps to encapsulate the code and restrict access to certain parts of the code.
  2. Code organization: Inner classes help to organize the code and keep related code together. This makes the code easier to read and understand.
  3. Improved code reuse: Inner classes can be reused in multiple places within the enclosing class, which reduces code duplication and improves code maintainability.
  4. Improved readability: Inner classes can be used to define small, self-contained units of code that are easier to read and understand.
  5. Access to outer class: Inner classes have access to the methods and variables of the outer class, which can be useful in certain situations.

Disadvantages of Inner Classes in Kotlin

  1. Increased complexity: Inner classes can make the code more complex, especially when multiple layers of inner classes are used.
  2. Performance overhead: Inner classes can result in additional memory usage and performance overhead, especially if the inner class is not static.
  3. Tight coupling: Inner classes can create tight coupling between the inner class and the outer class, which can make it difficult to reuse the code in other contexts.
  4. Potential for memory leaks: Inner classes can create memory leaks if they hold references to the outer class, as this can prevent the outer class from being garbage collected.
  5. Name conflicts: Inner classes can have the same name as classes in the outer scope, which can lead to naming conflicts and make the code harder to read and understand.
clean architecture mvvm

Mastering Clean Architecture: A Comprehensive Guide to Building Movies App with MVVM and Jetpack Compose

Clean Architecture and MVVM Architecture are two popular architectural patterns for building robust, maintainable, and scalable Android applications. In this article, we will discuss how to implement Clean Architecture and MVVM Architecture in an Android application using Kotlin. We will cover all aspects of both architectures in-depth and explain how they work together to create a robust application.

Clean Architecture

Clean Architecture is a software design pattern that emphasizes separation of concerns and the use of dependency injection. It divides an application into layers, with each layer having a specific responsibility. The layers include:

  1. Presentation Layer
  2. Domain Layer
  3. Data Layer

The Presentation Layer is responsible for the user interface and interacts with the user. The Domain Layer contains business logic and rules. The Data Layer interacts with external sources of data.

The Clean Architecture pattern is designed to promote testability, maintainability, and scalability. It reduces coupling between different parts of an application, making it easier to modify or update them without affecting other parts of the application.

MVVM Architecture

MVVM stands for Model-View-ViewModel. It is a software design pattern that separates an application into three layers: Model, View, and ViewModel. The Model represents the data and business logic. The View represents the user interface. The ViewModel acts as a mediator between the Model and the View. It exposes data from the Model to the View and handles user input from the View.

MVVM Architecture promotes separation of concerns, testability, and maintainability. It is designed to work with data binding and makes it easy to update the user interface when data changes.

Combining Clean and MVVM Architecture

Clean Architecture and MVVM Architecture can be used together to create a robust, maintainable, and scalable Android application. The Presentation Layer in Clean Architecture corresponds to the View and ViewModel in MVVM Architecture. The Domain Layer in Clean Architecture corresponds to the Model in MVVM Architecture. The Data Layer in Clean Architecture corresponds to the Data Layer in MVVM Architecture.

Implement Clean and MVVM Architecture

Let’s build one demo app to implement Clean and MVVM Architecture. we will create a simple app that displays a list of movies and allows the user to view the details of each movie. We will use the Movie Database API as our data source.

Building this MVVM demo app using Clean Architecture, MVVM, Kotlin, Coroutines, Room, Hilt, Retrofit, Moshi, Flow, and Jetpack Compose.

Set up the project

Create a new project in Android Studio and add the necessary dependencies for MVVM Architecture, such as room, hilt, and ViewModel.

build.gradle (Module:app)

Kotlin
plugins {
    id 'com.android.application'
    id 'org.jetbrains.kotlin.android'
    id 'kotlin-kapt'
    id 'dagger.hilt.android.plugin'
}

android {
    namespace 'com.softaai.mvvmdemo'
    compileSdk 33

    defaultConfig {
        applicationId "com.softaai.mvvmdemo"
        minSdk 24
        targetSdk 33
        versionCode 1
        versionName "1.0"

        testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
        vectorDrawables {
            useSupportLibrary true
        }
    }

    buildTypes {
        release {
            minifyEnabled false
            proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro'
        }
    }
    compileOptions {
        sourceCompatibility JavaVersion.VERSION_1_8
        targetCompatibility JavaVersion.VERSION_1_8
    }
    kotlinOptions {
        jvmTarget = '1.8'
    }
    buildFeatures {
        compose true
    }
    composeOptions {
        kotlinCompilerExtensionVersion '1.4.2'
    }
    packagingOptions {
        resources {
            excludes += '/META-INF/{AL2.0,LGPL2.1}'
        }
    }
}

dependencies {

    implementation fileTree(dir: 'libs', include: ['*.jar'])
    implementation 'androidx.core:core-ktx:1.10.0'
    implementation 'androidx.appcompat:appcompat:1.6.1'
    implementation 'com.google.android.material:material:1.8.0'
    implementation 'androidx.compose.material3:material3:1.1.0-beta02'
    implementation 'androidx.constraintlayout:constraintlayout:2.1.4'

    // activity
    implementation 'androidx.activity:activity-ktx:1.7.0'
    implementation 'androidx.activity:activity-compose:1.7.0'

    // Lifecycle
    implementation "androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.1"
    implementation "androidx.lifecycle:lifecycle-livedata-ktx:2.6.1"
    implementation "androidx.lifecycle:lifecycle-common:2.6.1"
    implementation "androidx.lifecycle:lifecycle-runtime-ktx:2.6.1"
    implementation "androidx.lifecycle:lifecycle-extensions:2.2.0"

    //compose
    implementation 'androidx.compose.ui:ui:1.5.0-alpha02'
    implementation 'androidx.compose.material:material:1.5.0-alpha02'
    implementation 'androidx.lifecycle:lifecycle-viewmodel-ktx:2.6.1'
    debugImplementation "androidx.compose.ui:ui-tooling:1.5.0-alpha02"
    implementation "androidx.compose.ui:ui-tooling-preview:1.5.0-alpha02"
    implementation "androidx.compose.runtime:runtime-livedata:1.5.0-alpha02"


    //compose navigation
    implementation "androidx.navigation:navigation-compose:2.5.3"
    implementation "androidx.hilt:hilt-navigation-compose:1.0.0"
    implementation "androidx.lifecycle:lifecycle-viewmodel-compose:2.6.1"


    // Dagger hilt
    implementation 'com.google.dagger:hilt-android:2.45'
    kapt 'com.google.dagger:hilt-compiler:2.45'


    // Networking
    implementation 'com.squareup.retrofit2:retrofit:2.9.0'
    implementation 'com.squareup.retrofit2:converter-moshi:2.9.0'
    implementation 'com.squareup.okhttp3:okhttp:5.0.0-alpha.2'
    implementation 'com.squareup.okhttp3:logging-interceptor:5.0.0-alpha.2'


    // Moshi
    implementation 'com.squareup.moshi:moshi-kotlin:1.14.0'
    kapt 'com.squareup.moshi:moshi-kotlin-codegen:1.14.0'


    // Coroutine
    implementation "org.jetbrains.kotlinx:kotlinx-coroutines-android:1.6.4"
    implementation "org.jetbrains.kotlinx:kotlinx-coroutines-core:1.6.1"


    // Room and room pagination
    implementation "androidx.room:room-runtime:2.5.1"
    kapt "androidx.room:room-compiler:2.5.1"
    implementation "androidx.room:room-ktx:2.5.1"
    implementation "androidx.room:room-paging:2.5.1"


    // coil image loading
    implementation 'io.coil-kt:coil-compose:2.3.0'

    // multidex
    implementation 'androidx.multidex:multidex:2.0.1'


    testImplementation 'junit:junit:4.13.2'
    androidTestImplementation 'androidx.test.ext:junit:1.1.5'
    androidTestImplementation 'androidx.test.espresso:espresso-core:3.5.1'
    androidTestImplementation 'androidx.compose.ui:ui-test-junit4:1.5.0-alpha02'
    debugImplementation 'androidx.compose.ui:ui-tooling:1.5.0-alpha02'
    debugImplementation 'androidx.compose.ui:ui-test-manifest:1.5.0-alpha02'
    implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk8:1.8.10"
    //if update warning comes then go to settings and install latest plugin and restart

}

Define Initial Packages

Create initial packages for each layer of Clean Architecture: Presentation, Domain, and Data. Inside each package, create sub-packages for specific functionalities of the layer.

├── data
│   ├── repository
│   └── source
│       ├── local
│       │   ├── datastore
│       │   └── roomdb
│       └── remote
├── di
│   ├── movies
│   └── moviedetails
├── domain
│   ├── model
│   ├── repository
│   └── usecase
└── presentation
    ├── ui
    └── viewmodel

In this hierarchy, we have:

  • data package which contains the repository and source packages.
  • The repository package contains classes responsible for fetching data from source and returning it to domain.
  • The source package contains local and remote packages.
  • The local package contains classes responsible for accessing data from local data storage, such as datastore and roomdb.
  • The remote package contains classes responsible for accessing data from remote data storage, such as APIs.
  • di package which contains the movies and moviedetails packages.
  • These packages contain classes responsible for dependency injection related to movies and moviedetails modules.
  • domain package which contains the model, repository, and usecase packages.
  • The model package contains classes representing the data model of the application.
  • The repository package contains interfaces defining the methods that the repository classes in data package must implement.
  • The usecase package contains classes responsible for defining the use cases of the application, by using repository interfaces and returning the result to the presentation layer.
  • presentation package which contains the ui and viewmodel packages.
  • The ui package contains classes responsible for the user interface of the application, such as activities, fragments, and views.
  • The viewmodel package contains classes responsible for implementing the ViewModel layer of the application, which holds data related to the UI and communicates with the usecase layer.

Identify JSON Response

Identify the JSON response from the URL, Before making a network request to the URL, please use your own API Key as mine is an invalid key. Then examine the JSON response using an Online JSON Viewer to identify its structure. Once you have identified the structure of the response, create Kotlin DTOs for the response and place them in the remote package.

DTOs, Entities, and Domain Models:

In our Android application, we will have different types of data models. These models include DTOs, Entities, and Domain Models.

DTOs (Data Transfer Objects) are used to transfer data between different parts of the application. They are typically used to communicate with a remote server or API.

Entities represent the data models in our local database. They are used to persist data in our application.

Domain Models represent the business logic in our application. They contain the logic and rules that govern how data is processed in the application.

By using these different types of models, we can separate our concerns and ensure that each model is responsible for its own functionality. This makes our code more modular and easier to maintain.

Mapper Functions:

In our Android application, we will often need to convert between different types of models. For example, we might need to convert a DTO to an Entity or an Entity to a Domain Model. To do this, we can use Mapper Functions.

Mapper Functions are used to convert data between different models. They take an input model and convert it to an output model. By using Mapper Functions, we can ensure that our code is organized and maintainable, and we can easily convert between different models as needed.

Define DTOs

We can create Kotlin data transfer objects (DTOs) to represent the data and place them into the remote package, as it represents data fetched from a remote data source

Kotlin
package com.softaai.mvvmdemo.data.source.remote.dto


import com.softaai.mvvmdemo.data.source.local.roomdb.entity.PopularMoviesEntity
import com.squareup.moshi.Json
import com.squareup.moshi.JsonClass

@JsonClass(generateAdapter = true)
data class PopularMoviesDto(
    @Json(name = "page")
    val page: Int,
    @Json(name = "results")
    val results: List<MovieDto>,
    @Json(name = "total_pages")
    val totalPages: Int,
    @Json(name = "total_results")
    val totalResults: Int
) {
    fun toPopularMoviesEntity(): PopularMoviesEntity {
        return PopularMoviesEntity(
            page = page,
            results = results.map { it.toMovieEntity() }
        )
    }
}
Kotlin
package com.softaai.mvvmdemo.data.source.remote.dto


import com.softaai.mvvmdemo.data.source.local.roomdb.entity.MovieEntity
import com.squareup.moshi.Json
import com.squareup.moshi.JsonClass

@JsonClass(generateAdapter = true)
data class MovieDto(
    @Json(name = "adult")
    val adult: Boolean,
    @Json(name = "backdrop_path")
    val backdropPath: String,
    @Json(name = "genre_ids")
    val genreIds: List<Int>,
    @Json(name = "id")
    val id: Int,
    @Json(name = "original_language")
    val originalLanguage: String,
    @Json(name = "original_title")
    val originalTitle: String,
    @Json(name = "overview")
    val overview: String,
    @Json(name = "popularity")
    val popularity: Double,
    @Json(name = "poster_path")
    val posterPath: String,
    @Json(name = "release_date")
    val releaseDate: String,
    @Json(name = "title")
    val title: String,
    @Json(name = "video")
    val video: Boolean,
    @Json(name = "vote_average")
    val voteAverage: Double,
    @Json(name = "vote_count")
    val voteCount: Int
) {
    fun toMovieEntity(): MovieEntity {
        return MovieEntity(
            id = id,
            title = title,
            overview = overview,
            posterUrl = posterPath,
            releaseDate = releaseDate
        )
    }
}

Define the data source

To fetch movies from the Movie Database API, we will use Retrofit to define an interface that defines the API endpoints. We will also use Moshi to deserialize the JSON responses into our Movie data class. Here\’s an example of how to define the API interface:

Kotlin
package com.softaai.mvvmdemo.data.source.remote

import com.softaai.mvvmdemo.data.source.remote.dto.PopularMoviesDto
import retrofit2.http.GET


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */

interface MovieApiService {

    @GET("movie/popular")
    suspend fun getPopularMovies(): PopularMoviesDto

    companion object {
        const val BASE_URL: String = "https://api.themoviedb.org/3/"
    }
}

Here, we are using the @GET annotation to define the API endpoint, and the suspend keyword to indicate that this function should be called from a coroutine. We are also using the deserialized PopularMovieDto data class.

Note → We used PopularMoviesDto data class directly instead of wrapping it in a Response or Resource class. This is because it is assumed that the API response will always contain the expected data structure and any errors in the API call will be handled by catching exceptions, another reason is we are not tightly coupling our app to the API response structure and can modify the response format without affecting the rest of the app.

Define Resource Sealed Class

Resource Sealed Classes are used to represent the state of a request or operation that can either succeed or fail. They allow us to handle different states of an operation, such as loading, success, or error, in a more organized way. Typically, a Resource Sealed Class contains three states:

  1. Loading: When the operation is in progress.
  2. Success: When the operation is successful and data is available.
  3. Error: When the operation fails.
Kotlin
package com.softaai.mvvmdemo.data.source.remote


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
sealed class Resource<T>(val data: T? = null, val message: String? = null) {
    class Loading<T>(data: T? = null) : Resource<T>(data)
    class Success<T>(data: T?) : Resource<T>(data)
    class Error<T>(message: String, data: T? = null) : Resource<T>(data, message)
}


By using Resource Sealed Classes, we can easily handle different states of an operation in our ViewModel without writing lots of boilerplate code.

Implement Interceptor for network requests

The purpose of the interceptor is to add an API key query parameter to every outgoing network request.

Kotlin
package com.softaai.mvvmdemo.data.source.remote

import okhttp3.Interceptor
import okhttp3.Response


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
class RequestInterceptor : Interceptor {

    override fun intercept(chain: Interceptor.Chain): Response {
        val originalRequest = chain.request()
        val newUrl = originalRequest.url
            .newBuilder()
            .addQueryParameter(
                "api_key",
                "04a03ff73803441c785b1ae76dbdab9c"    //TODO Use your api key this one invalid
            )
            .build()
        val request = originalRequest.newBuilder()
            .url(newUrl)
            .build()
        return chain.proceed(request)
    }
}

The RequestInterceptor class implements the Interceptor interface provided by the OkHttp library, which allows it to intercept and modify HTTP requests and responses.

In the intercept method, the incoming chain parameter represents the chain of interceptors and the final network call to be executed. The method first retrieves the original request from the chain using chain.request(). It then creates a new URL builder from the original request URL and adds a query parameter with the key \”api_key\” and a specific value to it. Here use your own api_key as existing key is invalid

Next, it creates a new request by calling originalRequest.newBuilder() and setting the new URL with the added query parameter using .url(newUrl). Finally, it calls chain.proceed(request) to execute the modified request and return the response.

Overall, this interceptor helps to ensure that every network request made by the app includes a valid API key, which is required for authentication and authorization purposes.

Implementation of Room

Room is a powerful ORM (Object-Relational Mapping) library that makes it easy to work with a SQLite database in Android. It provides a high-level API for working with database tables, queries, and transactions, as well as support for Flow, LiveData, and RxJava for reactive programming.

Define the Entity

First, we’ll define the MovieEntity class, which represents the movies table in our local database. We annotate the class with @Entity and specify the table name and primary key. We also define the columns using public properties.

Kotlin
package com.softaai.mvvmdemo.data.source.local.roomdb.entity

import androidx.room.ColumnInfo
import androidx.room.Entity
import androidx.room.PrimaryKey
import com.softaai.mvvmdemo.domain.model.Movie


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Entity(tableName = MovieEntity.TABLE_NAME)
data class MovieEntity(
    @PrimaryKey val id: Int,
    val title: String,
    val overview: String,
    @ColumnInfo(name = "poster_url") val posterUrl: String,
    @ColumnInfo(name = "release_date") val releaseDate: String
) {

    fun toMovie(): Movie {
        return Movie(
            title = title,
            overview = overview,
            posterUrl = posterUrl,
            releaseDate = releaseDate
        )
    }

    companion object {
        const val TABLE_NAME = "movie"
    }
}

We have another entity for API response, which contains a movie entity list

Kotlin
package com.softaai.mvvmdemo.data.source.local.roomdb.entity

import androidx.room.Entity
import androidx.room.PrimaryKey
import com.softaai.mvvmdemo.domain.model.PopularMovies


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Entity(tableName = PopularMoviesEntity.TABLE_NAME)
class PopularMoviesEntity(
    @PrimaryKey(autoGenerate = true)
    val primaryKeyId: Int? = null,
    val page: Int,
    val results: List<MovieEntity>
) {

    fun toPopularMovies(): PopularMovies {
        return PopularMovies(
            page = page,
            results = results.map { it.toMovie() }
        )
    }

    companion object {
        const val TABLE_NAME = "popular_movies"
    }
}

Define the DAO

Next, we’ll define the MovieDao interface, which provides the methods to interact with the movies table. We annotate the interface with @Dao and define the query methods using annotations such as @Query, @Insert, and @Delete.

Kotlin
package com.softaai.mvvmdemo.data.source.local.roomdb.dao

import androidx.room.Dao
import androidx.room.Insert
import androidx.room.OnConflictStrategy
import androidx.room.Query
import com.softaai.mvvmdemo.data.source.local.roomdb.entity.MovieEntity


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */

@Dao
interface MovieDao {

    @Insert(onConflict = OnConflictStrategy.REPLACE)
    suspend fun insertMovieList(movies: List<MovieEntity>)

    @Query("SELECT * FROM ${MovieEntity.TABLE_NAME}")
    suspend fun getMovieList(): List<MovieEntity>

    @Query("DELETE FROM ${MovieEntity.TABLE_NAME}")
    suspend fun deleteAll()
}

Note ->Here also, we are not using any wrappers like Flow, Response, or Resource. The reason behind this is that we are keeping the repository layer decoupled from the data sources (local or remote) and allowing for easier testing and evolution. In this specific case, it is a simple synchronous database operation, as the data is being retrieved from the local database using Room. Room already provides the functionality to perform asynchronous database operations in the background, so we do not need to use any additional wrappers like Flow or Resource. We can simply call the getMovieList() method from a coroutine and retrieve the list of MovieEntity objects.

Define Type Converter

In Room, a type converter is a way to convert non-primitive types (such as Date or custom objects in our case List<MovieEntity>) to primitive types that can be stored in the SQLite database.

To use a type converter in Room, you need to create a class that implements the TypeConverter interface, which has two methods: toType() and fromType(). The toType() method converts a non-primitive type to a primitive type, while the fromType() method converts the primitive type back to the non-primitive type.

Kotlin
package com.softaai.mvvmdemo.data.source.local.roomdb.converter

import androidx.room.TypeConverter
import com.softaai.mvvmdemo.data.source.local.roomdb.entity.MovieEntity
import com.softaai.mvvmdemo.domain.model.Movie
import com.squareup.moshi.Moshi
import com.squareup.moshi.Types
import com.squareup.moshi.kotlin.reflect.KotlinJsonAdapterFactory


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
class PopularMoviesEntityConverter {

    @TypeConverter
    fun fromStringToMovieList(value: String): List<Movie>? =
        Moshi.Builder()
            .add(KotlinJsonAdapterFactory())
            .build()
            .adapter<List<Movie>>(Types.newParameterizedType(List::class.java, Movie::class.java))
            .fromJson(value)

    @TypeConverter
    fun fromMovieListTypeToString(movieListType: List<Movie>?): String =
        Moshi.Builder()
            .add(KotlinJsonAdapterFactory())
            .build()
            .adapter<List<Movie>>(Types.newParameterizedType(List::class.java, Movie::class.java))
            .toJson(movieListType)


    @TypeConverter
    fun fromStringToMovieEntityList(value: String): List<MovieEntity>? =
        Moshi.Builder()
            .add(KotlinJsonAdapterFactory())
            .build().adapter<List<MovieEntity>>(
                Types.newParameterizedType(
                    List::class.java,
                    MovieEntity::class.java
                )
            ).fromJson(value)

    @TypeConverter
    fun fromMovieEntityListTypeToString(movieEntityListType: List<MovieEntity>?): String =
        Moshi.Builder()
            .add(KotlinJsonAdapterFactory())
            .build().adapter<List<MovieEntity>>(
                Types.newParameterizedType(
                    List::class.java,
                    MovieEntity::class.java
                )
            ).toJson(movieEntityListType)

}

To use this TypeConverter, you need to annotate the field or property that needs to be converted with the @TypeConverters annotation, specifying the converter class.

Define the Database

Finally, we’ll define the MovieDatabase class, which represents the entire local database. We annotate the class with @Database and specify the list of entities and version number. We also define a singleton instance of the database using the Room.databaseBuilder method.

Kotlin
package com.softaai.mvvmdemo.data.source.local.roomdb

import android.content.Context
import androidx.room.Database
import androidx.room.Room
import androidx.room.RoomDatabase
import androidx.room.TypeConverters
import com.softaai.mvvmdemo.data.source.local.roomdb.converter.PopularMoviesEntityConverter
import com.softaai.mvvmdemo.data.source.local.roomdb.dao.MovieDao
import com.softaai.mvvmdemo.data.source.local.roomdb.dao.PopularMoviesDao
import com.softaai.mvvmdemo.data.source.local.roomdb.entity.MovieEntity
import com.softaai.mvvmdemo.data.source.local.roomdb.entity.PopularMoviesEntity


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */

@Database(
    entities = [PopularMoviesEntity::class, MovieEntity::class],
    version = 1,
    exportSchema = false
)
@TypeConverters(PopularMoviesEntityConverter::class)
abstract class MovieDatabase : RoomDatabase() {
    abstract fun getMovieDao(): MovieDao

    abstract fun getPopularMoviesDao(): PopularMoviesDao

    companion object {
        @Volatile
        private var INSTANCE: MovieDatabase? = null

        fun getDatabase(context: Context): MovieDatabase {
            val tempInstance = INSTANCE
            if (tempInstance != null) {
                return tempInstance
            }
            synchronized(this) {
                val instance = Room.databaseBuilder(
                    context.applicationContext,
                    MovieDatabase::class.java,
                    "movie_database"
                ).build()
                INSTANCE = instance
                return instance
            }
        }
    }
}

Define Repository interface in Domain Layer

Usually In the Domain Layer, we define the interfaces for the Repository and Use Case (In our case, skipped for the Use Case). These interfaces define the methods that will be used to interact with the data layer. The Repository interface defines the methods that will be used to retrieve and save data, while the Use Case interface defines the business logic that will be performed on the data.

We will create a MovieRepository interface that defines the methods for fetching movies:

Kotlin
package com.softaai.mvvmdemo.domain.repository

import com.softaai.mvvmdemo.data.source.remote.Resource
import com.softaai.mvvmdemo.domain.model.Movie
import kotlinx.coroutines.flow.Flow


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
interface MovieRepository {
    fun getPopularMovies(): Flow<Resource<List<Movie>>>
}

We are returning a Flow<Resource<List<Movie>>> from the getPopularMovies() function. The Flow will emit the result of the API call asynchronously, and the Resource class will hold either the list of movies or an error.

Implement a Repository interface in the Data Layer

We define interfaces for the Repository and Use Case in the Domain Layer and these interfaces will be implemented in the Data Layer. By separating the interfaces from their implementations, we can easily swap out the data layer implementation if needed. This allows us to easily switch between different data sources, such as a local database or a remote API, without having to modify the business logic layer.

In our example, we will create an implementation of the MovieRepository interface that uses Retrofit and Moshi to fetch the popular movies:

Kotlin
package com.softaai.mvvmdemo.data.repository

import com.softaai.mvvmdemo.data.source.local.roomdb.dao.MovieDao
import com.softaai.mvvmdemo.data.source.local.roomdb.dao.PopularMoviesDao
import com.softaai.mvvmdemo.data.source.remote.MovieApiService
import com.softaai.mvvmdemo.data.source.remote.Resource
import com.softaai.mvvmdemo.domain.model.Movie
import com.softaai.mvvmdemo.domain.repository.MovieRepository
import kotlinx.coroutines.flow.Flow
import kotlinx.coroutines.flow.flow
import retrofit2.HttpException
import java.io.IOException


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
class MovieRepositoryImpl constructor(
    private val movieApiService: MovieApiService,
    private val popularMoviesDao: PopularMoviesDao,
    private val movieDao: MovieDao
) : MovieRepository {

    override fun getPopularMovies(): Flow<Resource<List<Movie>>> = flow {
        emit(Resource.Loading())
        try {
            fetchAndInsertPopularMovies(movieApiService, popularMoviesDao, movieDao)
        } catch (e: HttpException) {
            emit(
                Resource.Error(
                    message = "Oops, something went wrong!"
                )
            )
        } catch (e: IOException) {
            emit(
                Resource.Error(
                    message = "Couldn't reach server, check your internet connection."
                )
            )
        }
        // single source of truth we will emit data from db only and not directly from remote
        emit(Resource.Success(getPopularMoviesFromDb(movieDao)))
    }


    private suspend fun fetchAndInsertPopularMovies(
        movieApiService: MovieApiService,
        popularMoviesDao: PopularMoviesDao,
        movieDao: MovieDao
    ) {

        val remotePopularMovies = movieApiService.getPopularMovies()
        popularMoviesDao.insertPopularMovies(remotePopularMovies.toPopularMoviesEntity())
        movieDao.insertMovieList(remotePopularMovies.results.map { it.toMovieEntity() }) //now insert newly fetched data to db

    }


    private suspend fun getPopularMoviesFromDb(movieDao: MovieDao): List<Movie> {
        val newPopularMovies = movieDao.getMovieList().map { it.toMovie() }
        return newPopularMovies
    }


}

Here, we are using the flow builder from the Kotlin coroutines library to emit the result of the API call asynchronously. We are also using the catch operator to catch any exceptions that might occur during the API call. If there is an error, we emit the error wrapped in the Resource.Error class.

Implement Use Case

I skipped implementing the Use Case in the Data Layer, such as the Repository, and instead implemented it directly in the Domain Layer for this small assignment. However, in a bigger project, it is important to implement it properly in the Data Layer.

Kotlin
package com.softaai.mvvmdemo.domain.usecase

import com.softaai.mvvmdemo.data.source.remote.Resource
import com.softaai.mvvmdemo.domain.model.Movie
import com.softaai.mvvmdemo.domain.repository.MovieRepository
import kotlinx.coroutines.flow.Flow


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
class GetPopularMovies(
    private val movieRepository: MovieRepository
) {
    operator fun invoke(): Flow<Resource<List<Movie>>> {
        return movieRepository.getPopularMovies()
    }
}

The GetPopularMovies class is a use case class in the domain layer that provides a way to retrieve a list of popular movies from the MovieRepository. By using this class, we can easily retrieve the list of popular movies by calling its invoke() method an operator function, which returns a Flow. We can then collect the items emitted by the Flow and handle the different states of the data using the Resource class.

Add Hilt Modules for Dependency Injection

Hilt is a dependency injection framework that makes it easy to manage dependencies in Android apps. It is built on top of Dagger, a popular dependency injection library, and provides a simpler, more streamlined API for configuring and injecting dependencies.

To inject dependencies into our ViewModel and Repository, we’ll use Hilt for Dependency Injection. Since we have already added the Hilt dependency in the gradle file, we can now directly annotate our Application class with @HiltAndroidApp:

Kotlin
package com.softaai.mvvmdemo

import android.app.Application
import dagger.hilt.android.HiltAndroidApp


/**
 * Created by amoljp19 on 4/19/2023.
 * softAai Apps.
 */

@HiltAndroidApp
class MvvmDemoApp : Application() {
}

Define Hilt modules

Create a Kotlin object for each module and annotate it with @Module. In each module, define one or more provider methods that create instances of your dependencies and annotate them with @Provides.

MoviesNetworkModule

Kotlin
package com.softaai.mvvmdemo.di.moviesmodule

import com.softaai.mvvmdemo.data.source.remote.MovieApiService
import com.softaai.mvvmdemo.data.source.remote.RequestInterceptor
import com.squareup.moshi.Moshi
import com.squareup.moshi.kotlin.reflect.KotlinJsonAdapterFactory
import dagger.Module
import dagger.Provides
import dagger.hilt.InstallIn
import dagger.hilt.components.SingletonComponent
import okhttp3.OkHttpClient
import okhttp3.logging.HttpLoggingInterceptor
import retrofit2.Retrofit
import retrofit2.converter.moshi.MoshiConverterFactory
import javax.inject.Singleton


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Module
@InstallIn(SingletonComponent::class)
class MoviesNetworkModule {

    private val interceptor = run {
        val httpLoggingInterceptor = HttpLoggingInterceptor()
        httpLoggingInterceptor.apply {
            httpLoggingInterceptor.level = HttpLoggingInterceptor.Level.BODY
        }
    }

    @Provides
    @Singleton
    fun provideOkHttpClient() =
        OkHttpClient.Builder().addInterceptor(RequestInterceptor()).addInterceptor(interceptor)
            .build()


    @Singleton
    @Provides
    fun provideRetrofitService(okHttpClient: OkHttpClient): MovieApiService =
        Retrofit.Builder()
            .baseUrl(MovieApiService.BASE_URL)
            .addConverterFactory(
                MoshiConverterFactory.create(
                    Moshi.Builder().add(KotlinJsonAdapterFactory()).build()
                )
            )
            .client(okHttpClient)
            .build()
            .create(MovieApiService::class.java)

}

This is a Hilt module called MoviesNetworkModule, which is used for providing dependencies related to network communication with the MovieApiService. The module is annotated with @Module and @InstallIn(SingletonComponent::class), which means that it will be installed in the SingletonComponent and has the scope of the entire application.

The module provides the following dependencies:

  • OkHttpClient: This dependency is provided by a method called provideOkHttpClient, which returns an instance of OkHttpClient that is built with RequestInterceptor and HttpLoggingInterceptor.
  • MovieApiService: This dependency is provided by a method called provideRetrofitService, which takes an instance of OkHttpClient as a parameter and returns an instance of MovieApiService. This method builds a Retrofit instance using MoshiConverterFactory for JSON parsing and the provided OkHttpClient, and creates a MovieApiService instance using the Retrofit.create method.

The @Singleton annotation is used on both provideOkHttpClient and provideRetrofitService methods, which means that Hilt will only create one instance of each dependency and provide it whenever it is needed.

By using these @Provides methods, we can provide these dependencies to any component in our app by simply annotating the constructor of that component with @Inject.

MoviesDatabaseModule

Kotlin
package com.softaai.mvvmdemo.di.moviesmodule

import android.app.Application
import com.softaai.mvvmdemo.data.source.local.roomdb.MovieDatabase
import dagger.Module
import dagger.Provides
import dagger.hilt.InstallIn
import dagger.hilt.components.SingletonComponent
import javax.inject.Singleton


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Module
@InstallIn(SingletonComponent::class)
class MoviesDatabaseModule {

    @Singleton
    @Provides
    fun provideDatabase(application: Application) = MovieDatabase.getDatabase(application)

    @Singleton
    @Provides
    fun providePopularMoviesDao(database: MovieDatabase) =
        database.getPopularMoviesDao()

    @Singleton
    @Provides
    fun provideMovieDao(database: MovieDatabase) =
        database.getMovieDao()
}

Here we have defined a Hilt module called MoviesDatabaseModule which is annotated with @Module and @InstallIn(SingletonComponent::class). This means that this module will be installed in the SingletonComponent which has the scope of the entire application. By using these @Provides methods, we can provide these dependencies to any component in our app by simply annotating the constructor of that component with @Inject.

For example, if we want to use PopularMoviesDao in our MovieRepository, we can simply annotate the constructor of MovieRepository with @Inject and pass PopularMoviesDao as a parameter:

Kotlin
class MovieRepository @Inject constructor(
    private val movieApiService: MovieApiService,
    private val popularMoviesDao: PopularMoviesDao,
    private val movieDao: MovieDao
) {
    ...
}

By doing this, Hilt will automatically provide the PopularMoviesDao, MovieDao, and MovieApiService objects to our MovieRepository whenever it is needed.

MoviesRepositoryModule

Kotlin
package com.softaai.mvvmdemo.di.moviesmodule

import com.softaai.mvvmdemo.data.repository.MovieRepositoryImpl
import com.softaai.mvvmdemo.data.source.local.roomdb.dao.MovieDao
import com.softaai.mvvmdemo.data.source.local.roomdb.dao.PopularMoviesDao
import com.softaai.mvvmdemo.data.source.remote.MovieApiService
import com.softaai.mvvmdemo.domain.repository.MovieRepository
import dagger.Module
import dagger.Provides
import dagger.hilt.InstallIn
import dagger.hilt.components.SingletonComponent
import javax.inject.Singleton


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Module
@InstallIn(SingletonComponent::class)
class MoviesRepositoryModule {

    @Provides
    @Singleton
    fun provideMovieRepositoryImpl(
        movieApiService: MovieApiService,
        popularMoviesDao: PopularMoviesDao,
        movieDao: MovieDao
    ): MovieRepository = MovieRepositoryImpl(movieApiService, popularMoviesDao, movieDao)

}

This is a Dagger Hilt module for providing the MovieRepository implementation to the app. The module is annotated with @Module and @InstallIn(SingletonComponent::class) which means that the MovieRepository will have a singleton scope throughout the app.

The @Provides method is defined to provide the MovieRepositoryImpl instance. This method takes three parameters: movieApiService of type MovieApiService, popularMoviesDao of type PopularMoviesDao, and movieDao of type MovieDao. These dependencies are injected into the constructor of MovieRepositoryImpl to create its instance.

MoviesUseCaseModule

Kotlin
package com.softaai.mvvmdemo.di.moviesmodule

import com.softaai.mvvmdemo.domain.repository.MovieRepository
import com.softaai.mvvmdemo.domain.usecase.GetPopularMovies
import dagger.Module
import dagger.Provides
import dagger.hilt.InstallIn
import dagger.hilt.components.SingletonComponent
import javax.inject.Singleton


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Module
@InstallIn(SingletonComponent::class)
class MoviesUsecaseModule {

    @Provides
    @Singleton
    fun provideGetPopularMoviesUseCase(repository: MovieRepository): GetPopularMovies =
        GetPopularMovies(repository)
}

The GetPopularMovies use case by injecting the MovieRepository. The module is annotated with @InstallIn(SingletonComponent::class) which means it will be installed in the SingletonComponent of the application.

The provideGetPopularMoviesUseCase method is annotated with @Provides and @Singleton, indicating that it provides a singleton instance of the GetPopularMovies use case.

The repository parameter of the method is injected via constructor injection, as it is declared as a dependency of the GetPopularMovies constructor. The MovieRepository is provided by the MoviesRepositoryModule which is also installed in the SingletonComponent.

Define the ViewModel

Now, we can define the ViewModel that will be used to expose the movie data to the UI. We will create a MoviesViewModel class that extends the ViewModel class from the Android Architecture Components library:

Kotlin
package com.softaai.mvvmdemo.presentation.viewmodel

import androidx.compose.runtime.State
import androidx.compose.runtime.mutableStateOf
import androidx.lifecycle.ViewModel
import androidx.lifecycle.viewModelScope
import com.softaai.mvvmdemo.data.source.remote.Resource
import com.softaai.mvvmdemo.domain.usecase.GetPopularMovies
import dagger.hilt.android.lifecycle.HiltViewModel
import kotlinx.coroutines.flow.launchIn
import kotlinx.coroutines.flow.onEach
import kotlinx.coroutines.launch
import javax.inject.Inject


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@HiltViewModel
class MoviesViewModel @Inject constructor(
    private val getPopularMovies: GetPopularMovies
) : ViewModel() {

    private val _state = mutableStateOf(MovieUiState())
    val state: State<MovieUiState> = _state

    init {
        getMovies()
    }

    fun getMovies() {
        viewModelScope.launch {

            getPopularMovies().onEach { result ->
                when (result) {
                    is Resource.Loading -> {
                        _state.value = state.value.copy(
                            moviesList = result.data ?: emptyList(),
                            isLoading = true
                        )
                    }
                    is Resource.Success -> {
                        _state.value = state.value.copy(
                            moviesList = result.data ?: emptyList(),
                            isLoading = false
                        )
                    }
                    is Resource.Error -> {
                        _state.value = state.value.copy(
                            moviesList = result.data ?: emptyList(),
                            isLoading = false
                        )

                    }
                }
            }.launchIn(this)
        }
    }
}

This is the implementation of the MoviesViewModel, which is responsible for fetching and providing the list of popular movies to the UI layer. It uses the GetPopularMovies use case to fetch the data from the repository and updates the UI state based on the result of the operation.

Kotlin
package com.softaai.mvvmdemo.presentation.viewmodel

import com.softaai.mvvmdemo.domain.model.Movie


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
data class MovieUiState(
    val moviesList: List<Movie> = emptyList(),
    val isLoading: Boolean = false
)

The @HiltViewModel annotation is used to inject dependencies into a ViewModel using Hilt. When a ViewModel is annotated with @HiltViewModel, Hilt generates a factory for the ViewModel and provides dependencies to the ViewModel via this factory. This way, the ViewModel can easily access dependencies, such as use cases or repositories, without the need to manually create and inject them.

The ViewModel uses a mutableStateOf() function to create a state object that can be updated from anywhere in the ViewModel. The state object is exposed as an immutable State object to the UI layer, which can observe it and update the UI accordingly.

The ViewModel also uses the viewModelScope to launch a coroutine that executes the use case, and observes the result of the operation using the onEach operator. Based on the result, the ViewModel updates the UI state accordingly, indicating whether the data is being loaded, whether it has been loaded successfully, or whether an error has occurred.

Define the Compose UI

First we define a MovieItem composable that displays a single movie item in a row. We are using CoilImage from the Coil library to display the movie poster image, and Row and Column composable functions to create the layout.

Kotlin
package com.softaai.mvvmdemo.presentation.ui.compose

import androidx.compose.foundation.clickable
import androidx.compose.foundation.layout.*
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Alignment
import androidx.compose.ui.Modifier
import androidx.compose.ui.text.font.FontWeight
import androidx.compose.ui.text.style.TextOverflow
import androidx.compose.ui.unit.dp
import androidx.compose.ui.unit.sp
import com.softaai.mvvmdemo.domain.model.Movie


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */

@Composable
fun MovieItem(
    movie: Movie,
    onItemClick: (Movie) -> Unit
) {
    Row(
        modifier = Modifier
            .clickable { onItemClick(movie) }
            .padding(vertical = 16.dp, horizontal = 16.dp)
            .fillMaxWidth(),
        verticalAlignment = Alignment.CenterVertically
    ) {

        CoilImage(imageUrl = movie.posterUrl)

        Spacer(modifier = Modifier.width(16.dp))
        Column {
            Text(
                text = movie.title,
                fontWeight = FontWeight.Bold,
                fontSize = 20.sp,
                maxLines = 1,
                overflow = TextOverflow.Ellipsis
            )
            Spacer(modifier = Modifier.height(8.dp))
            Text(
                text = movie.releaseDate,
                fontWeight = FontWeight.Normal,
                fontSize = 16.sp,
                maxLines = 1,
                overflow = TextOverflow.Ellipsis
            )
        }
    }
}


CoilImage Composable Function

Kotlin
package com.softaai.mvvmdemo.presentation.ui.compose

import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.size
import androidx.compose.foundation.shape.RoundedCornerShape
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.draw.clip
import androidx.compose.ui.unit.dp
import coil.compose.rememberImagePainter
import com.softaai.mvvmdemo.R


/**
 * Created by amoljp19 on 4/19/2023.
 * softAai Apps.
 */
@Composable
fun CoilImage(imageUrl: String) {
    Image(
        painter = rememberImagePainter(
            data = "https://image.tmdb.org/t/p/w600_and_h900_bestv2${imageUrl}",
            builder = {
                // Optional: Add image transformations
                placeholder(R.drawable.ic_launcher_foreground)
            }
        ),
        contentDescription = "Coil Image",
        modifier = Modifier
            .size(80.dp)
            .clip(RoundedCornerShape(4.dp))
    )
}

A composable function called CoilImage, displays an image using Coil library in Jetpack Compose. The function takes a String parameter called imageUrl which is the URL of the image to be displayed.

Finally, we will create a MoviesListScreen composable function that displays a list of popular movies using a LazyColumn.

Kotlin
package com.softaai.mvvmdemo.presentation.ui.compose

import androidx.compose.foundation.layout.PaddingValues
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.foundation.lazy.LazyColumn
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.unit.dp
import androidx.hilt.navigation.compose.hiltViewModel
import com.softaai.mvvmdemo.presentation.viewmodel.MoviesViewModel


/**
 * Created by amoljp19 on 4/18/2023.
 * softAai Apps.
 */
@Composable
fun MovieListScreen(moviesViewModel: MoviesViewModel = hiltViewModel()) {

    val state = moviesViewModel.state.value

    LazyColumn(
        Modifier.fillMaxSize(),
        contentPadding = PaddingValues(bottom = 16.dp)
    ) {
        items(state.moviesList.size) { i ->
            MovieItem(movie = state.moviesList[i], onItemClick = {})
        }
    }
}

The Composable function MovieListScreen which takes a MoviesViewModel as a parameter and sets its default value using the hiltViewModel() function provided by the Hilt library that allows you to retrieve a ViewModel instance that is scoped to the current Compose component. This is useful because it allows you to inject dependencies directly into your ViewModel using the Hilt dependency injection system.

By using hiltViewModel() instead of creating a new instance of the MoviesViewModel class manually, you ensure that the instance of the MoviesViewModel used in the MovieListScreen composable is the same instance that is injected by Hilt into the ViewModel.

Inside the function, it gets the current state of the ViewModel using moviesViewModel.state.value and stores it in a variable called state.

It then creates a LazyColumn with Modifier.fillMaxSize() and a content padding of PaddingValues(bottom = 16.dp). Inside the LazyColumn, it creates a list of items using the items function, which iterates over the state.moviesList and creates a MovieItem for each movie.

The MovieItem composable is passed the movie object from the current iteration, and an empty lambda function onItemClick (which could be used to handle clicks on the item).

Putting it all together

Now, we can put all the pieces together in our MainActivity, which is annotated with the @AndroidEntryPoint annotation. This annotation is part of the Hilt library, and it allows Hilt to generate a component for the activity and provide dependencies to its fields and methods.

Kotlin
package com.softaai.mvvmdemo

import android.os.Bundle
import androidx.activity.ComponentActivity
import androidx.activity.compose.setContent
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.material.MaterialTheme
import androidx.compose.material.Surface
import androidx.compose.material.Text
import androidx.compose.runtime.Composable
import androidx.compose.ui.Modifier
import androidx.compose.ui.tooling.preview.Preview
import com.softaai.mvvmdemo.presentation.ui.compose.MovieListScreen
import com.softaai.mvvmdemo.presentation.ui.theme.MVVMDemoTheme
import dagger.hilt.android.AndroidEntryPoint

@AndroidEntryPoint
class MainActivity : ComponentActivity() {
    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            MVVMDemoTheme {
                // A surface container using the 'background' color from the theme
                Surface(
                    modifier = Modifier.fillMaxSize(),
                    color = MaterialTheme.colors.background
                ) {
                    MovieListScreen()
                }
            }
        }
    }
}

Inside the onCreate method, the setContent method is used to set the main content of the activity. In this case, the content is the MovieListScreen composable function, which displays a list of movies.

Note — I have provided proper guidance on how to display the list of movies. Now, you can continue building the movie details screen by following similar patterns as discussed earlier. If you face any issues or need any further assistance, feel free to ask me.

Conclusion

In this article, we have demonstrated how to build an Android app using Clean Architecture, MVVM, Kotlin, Room, Hilt, Retrofit, Moshi, Flow, and Jetpack Compose. We have covered all aspects of the app development process, including defining the data model, implementing the repository layer, defining the ViewModel, and defining the UI. By following these best practices, we can create robust and maintainable Android apps that are easy to test and evolve over time.

Note — I have provided proper guidance on how to display the list of movies. I now expect you to complete the remaining work by following the guidelines.

Coil in Jetpack Compose

Effortless Image Handling: Navigating the World of Jetpack Compose with Coil – Your Ultimate Guide to Loading and Displaying Images

Jetpack Compose is a modern UI toolkit for building Android apps with Kotlin. One of the challenges of building UIs is loading and displaying images, which can be time-consuming and resource-intensive. Fortunately, the Coil library provides a simple and efficient way to load and display images in Jetpack Compose.

What is Coil?

The coil is a fast, lightweight, and modern image-loading library for Android. It was created by Chris Banes, a Google Developer Expert for Android. Some of the features of Coil include:

  • Loading images from URLs, files, and other sources.
  • Caching images to improve performance and reduce network usage.
  • Displaying fallback images if an image fails to load.
  • Supporting image transformations, such as resizing, cropping, and blurring.

Coil is designed to be easy to use and integrate into your app, with a small footprint and minimal dependencies.

Adding Coil to your Jetpack Compose Project

To use Coil in your Jetpack Compose project, you need to add the Coil dependency to your project’s build.gradle file:

Kotlin
dependencies {
    implementation "io.coil-kt:coil-compose:1.4.0"
}

After adding the dependency, you can use the rememberImagePainter function from Coil to load and display an image in your Jetpack Compose UI.

Loading and displaying images with Coil

To load and display an image with Coil, you need to call the rememberImagePainter function in your Jetpack Compose function. Here’s an example of how you can load and display an image from a URL:

Kotlin
import androidx.compose.foundation.Image
import androidx.compose.foundation.layout.fillMaxSize
import androidx.compose.runtime.Composable
import coil.compose.rememberImagePainter

@Composable
fun CoilImageComponent(imageUrl: String) {
    Image(
        painter = rememberImagePainter(
            data = imageUrl,
            builder = {
                // Optional: Add image transformations
                placeholder(Color.Gray)
                error(Color.Red)
            }
        ),
        contentDescription = "Coil Image",
        modifier = Modifier.fillMaxSize()
    )
}

In this example, we’re using the rememberImagePainter function from Coil to load and display an image from a URL. The data parameter specifies the URL of the image to load. The builder parameter is optional and allows you to customize the behavior of Coil, such as specifying a placeholder image or an error image.

Resizing images with Coil

Coil provides several functions for resizing images, including size, scale, and precision. Here’s an example of how you can resize an image using the size parameter:

Kotlin
Image(
    painter = rememberImagePainter(
        data = imageUrl,
        builder = {
            size(width = 100.dp, height = 100.dp)
        }
    ),
    contentDescription = "Coil Resize Image",
    modifier = Modifier.fillMaxSize()
)

In this example, we’re using the size parameter to resize the image to 100 x 100 dp.

Using request options with Coil

Coil provides a RequestOptions class that allows you to customize the behavior of the image loading process, such as setting a timeout, changing the cache strategy, or disabling crossfade animations. Here’s an example of how you can use request options with Coil:

Kotlin
val requestOptions = RequestOptions()
    .timeout(5000)
    .diskCacheStrategy(DiskCacheStrategy.DATA)
    .placeholder(R.drawable.placeholder)
    .error(R.drawable.error)

Image(
    painter = rememberImagePainter(
        data = imageUrl,
        builder = {
            apply(requestOptions)
        }
    ),
    contentDescription = "Coil RequestOptions Image",
    modifier = Modifier.fillMaxSize()
)

In this example, we passed the requestOptions object to the builder parameter of the rememberImagePainter function using the apply function.

Circular Images with Coil

You can use the CircleShape modifier from Jetpack Compose to display circular images. Here’s an example:

Kotlin
Image(
    painter = rememberImagePainter(
        data = imageUrl,
        builder = {
            transformations(CircleCropTransformation())
            placeholder(Color.Gray)
            error(Color.Red)
        }
    ),
    contentDescription = "Coil Circular Image",
    modifier = Modifier.size(100.dp).clip(CircleShape)
)

In this example, we’re using the CircleCropTransformation() function from Coil to create a circular image, and then using the CircleShape modifier to clip the image to a circular shape.

Loading and displaying local images with Coil

Coil not only supports loading images from URLs but also from local files. Here’s an example of how you can load and display a local image with Coil:

Kotlin
Image(
    painter = rememberImagePainter(
        data = FileLocalSource(file),
        builder = {
            crossfade(1000)
        }
    ),
    contentDescription = "Coil Local Image",
    modifier = Modifier.fillMaxSize()
)

In this example, we’re using the FileLocalSource class to specify the local image file. The builder parameter is optional and allows you to customize the behavior of Coil, such as enabling crossfade animations.

Conclusion

In this article, we’ve covered the basics of using Coil in Jetpack Compose to load and display images. We’ve seen how to add the Coil dependency to your project, how to load and display images with Coil, how to resize images, and how to use request options with Coil. We’ve also seen how to load and display local images with Coil.

Coil is a powerful and efficient library that can simplify the image loading and displaying process in your Jetpack Compose app. It’s lightweight, easy to use, and provides many customization options. I hope this article has been helpful in getting you started with using Coil in your Jetpack Compose app.

Visibility Modifiers in Kotlin

Mastering Access Control: Unraveling the Power of Kotlin’s Visibility Modifiers for Superior Code Management

Access modifiers are an important part of object-oriented programming, as they allow you to control the visibility and accessibility of class members. In Kotlin, there are four access modifiers:

  1. public
  2. protected
  3. private
  4. internal

Each of these modifiers determines the level of visibility of a class member and how it can be accessed. In this article, we will cover each of these access modifiers in detail and discuss their interoperability with Java.

Public Visibility Modifier

In Kotlin, the public visibility modifier is used to specify that a class, method, property, or any other declaration is accessible from anywhere in your program. If you don’t specify any visibility modifier, your declaration is automatically considered public. For example:

Kotlin
class Person {
    var name: String = ""
    fun sayHello() {
        println("Hello, my name is $name")
    }
}

The Person class and its properties and methods are public by default, meaning that they can be accessed from anywhere in your program or external modules.

Protected Visibility Modifier

In Kotlin, the protected modifier restricts the visibility of a member to its own class and its subclasses. This means that the member can only be accessed within the class where it is declared or in any subclasses of that class.

Here’s an example to illustrate how the protected modifier works:

Kotlin
open class Shape {
    protected var name: String = "Shape"
    protected fun getName() {
        println(name)
    }
}

class Rectangle : Shape() {
    fun printName() {
        getName() // Accessible because it is declared as protected in the Shape class
    }
}

fun main() {
    val shape = Shape()
    shape.getName() // Not accessible because getName() is declared as protected in the Shape class
    val rectangle = Rectangle()
    rectangle.printName() // Accessible because printName() calls getName() in the Rectangle class
}

In this example, we have a Shape class with a protected property name and a protected function getName(). The Rectangle class extends the Shape class and has a function printName() that calls getName().

In the main() function, we create an instance of Shape and try to call getName(). This is not accessible because getName() is declared as protected in the Shape class. However, we can create an instance of Rectangle and call printName(), which in turn calls getName(). This is accessible because getName() is declared as protected in the Shape class and Rectangle is a subclass of Shape.

It’s important to note that the protected modifier only allows access to the member within its own class and its subclasses. It does not allow access from outside the class hierarchy, even if the class is in the same file or package.

Here’s an example to illustrate this:

Kotlin
package com.softaai.protected

open class Shape {
    protected var name: String = "Shape"
}

class Rectangle : Shape() {
    fun printName() {
        println(name) // Not accessible because name is declared as protected in the Shape class
    }
}

fun main() {
    val shape = Shape()
    println(shape.name) // Not accessible because name is declared as protected in the Shape class
}

In this example, we have a Shape class with a protected property name and a Rectangle class that extends Shape. We also have a main() function in the same file that tries to access the name property of a Shape instance. However, this is not accessible because name is declared as protected in the Shape class, and the main() function is not part of the Shape class hierarchy.

Java interoperability of Protected Modifier

In Kotlin, a protected member is visible to its own class and its subclasses, just like in Java. When a Kotlin class is compiled to bytecode, its protected members are marked with the protected modifier in the bytecode, which allows Java classes to access them.

Here’s an example to illustrate this:

Kotlin
// Kotlin code
open class Shape {
    protected var name: String = "Shape"
}

class Rectangle : Shape() {
    fun printName() {
        println(name) // Accessible because name is declared as protected in the Shape class
    }
}
Kotlin
// Java code
public class Main {
    public static void main(String[] args) {
        Rectangle rectangle = new Rectangle();
        rectangle.printName(); // Accessible because it calls getName() which is declared as protected in the Shape class
        System.out.println(rectangle.name); // Not accessible because name is declared as protected in the Shape class
    }
}

In this example, we have a Shape class with a protected property name and a Rectangle class that extends Shape. In the Kotlin code, the printName() function calls the name property, which is declared as protected in the Shape class. In the Java code, we create an instance of Rectangle and call printName(), which calls the name property. This is accessible because name is declared as protected in the Shape class, and Rectangle is a subclass of Shape.

However, we also try to access the name property directly from the Rectangle instance, which is not allowed because name is declared as protected and can only be accessed from within the class hierarchy.

Private Visibility Modifier

In Kotlin, you can use the private visibility modifier for classes, methods, properties, and any other declaration to restrict their visibility to the file where they are declared. This means that other files or classes in your program or external modules cannot access them. For example:

Kotlin
private class Secret {
    fun tellSecret() {
        println("The secret is safe with me.")
    }
}

In this example, the Secret class is private, and its tellSecret() method is accessible only within the file where it’s declared. Other files or external modules cannot access the Secret class or its methods.

Internal Visibility Modifier

The default visibility in Java, package-private, isn’t present in Kotlin. Kotlin uses packages only as a way of organizing code in namespaces; it doesn’t use them for visibility control. As an alternative, Kotlin offers a new visibility modifier, internal, which means “visible inside a module.” A module is a set of Kotlin files compiled together. It may be an IntelliJ IDEA module, an Android Studio or Eclipse project, a Maven or Gradle project, or a set of files compiled with an invocation of the Ant task. Internal visibility allows you to hide your implementation details and provide real encapsulation for your module. For example:

Kotlin
package com.softaai.mymodule

internal class MyClass {
    internal var myField = 42

    internal fun myMethod() {
        println("Hello, world!")
    }
}

In this example, the MyClass class is marked as internal, and so are its myField field and myMethod method. This means that they can only be accessed within the same module.

Now, suppose you have another Kotlin module that wants to use MyClass, but can only access its public API:

Kotlin
package com.softaai.myothermodule

import com.softaai.mymodule.MyClass

class MyOtherClass {
    private val myClassObject = MyClass()

    fun doSomething() {
        myClassObject.myField = 100 // compilation error: 'myField' is internal and cannot be accessed outside the module
        myClassObject.myMethod() // compilation error: 'myMethod' is internal and cannot be accessed outside the module
    }
}

In this example, the MyOtherClass class is in a different module than MyClass, and can only access MyClass‘s public API. When MyOtherClass tries to access myField and myMethod, which are both marked as internal, it will result in compilation errors. This is because the internal modifier provides real encapsulation for the implementation details of the MyClass module, preventing external code from accessing and modifying its internal declarations.


Kotlin’s visibility modifiers and Java

Kotlin’s visibility modifiers and their default visibility rules are interoperable with Java, which means that Kotlin code can call Java code and vice versa.When Kotlin code is compiled to Java bytecode, the visibility modifiers are preserved and have the same meaning as in Java(one exception: a private class in Kotlin is compiled to a package-private declaration in Java). This means that you can use Kotlin declarations from Java code as if they were declared with the same visibility in Java. For example, a Kotlin class declared as public will be accessible from Java code as a public class.

However, there is one exception to this rule. In Kotlin, a private class is compiled to a package-private declaration in Java. This means that the class is not visible outside of the package, but it is visible to other classes within the same package.

The internal modifier in Kotlin is a bit different from the other modifiers, because there is no direct analogue in Java. In Java, package-private visibility is a different concept that does not correspond exactly to Kotlin’s internal visibility.

When Kotlin code with an internal modifier is compiled to Java bytecode, the internal modifier becomes public. This is because a module in Kotlin may contain declarations from multiple packages, whereas in Java, each package is self-contained.

This difference in visibility between Kotlin and Java can sometimes lead to unexpected behavior. For example, you may be able to access an internal class or a top-level declaration from Java code in another module, or a protected member from Java code in the same package. These scenarios are similar to how you would access these elements in Java.

However, it’s important to note that the names of internal members of a class are mangled. This means that they may look ugly in Java code, and are not meant to be used directly by Java developers. The purpose of this is to avoid unexpected clashes in overrides when you extend a class from another module, and to prevent accidental use of internal classes.

Let’s say you have a Kotlin class with an internal function:

Kotlin
package com.softaai.internal

class MyClass {
    internal fun myFunction() {
        println("Hello from myFunction!")
    }
}

When compiled to bytecode and viewed from Java, the myFunction method will have a mangled name that includes the package name and a special prefix to indicate its visibility. The mangled name might look something like this:

Kotlin
public final void com.softaai.internal.MyClass$myFunction() {
    // implementation of myFunction
}

As you can see, the mangled name includes the package name and the name of the class, with a $ separator followed by the original name of the method. This naming convention helps to prevent naming clashes and ensures that the method is only accessible within the module where it was defined.

Conclusion

Kotlin’s access modifiers provide a way to control the visibility of code within a module and ensure better encapsulation. They also map well to Java access modifiers, which makes Kotlin code fully interoperable with Java. When working with both Kotlin and Java code, it’s important to understand how access modifiers are represented in both languages to ensure that code is visible only where it’s intended to be visible.

open keyword in kotlin

Kotlin Open Keyword: Why Kotlin Chose to Introduce the open Keyword

In Effective Java by Joshua Bloch (Addison-Wesley, 2008), one of the best-known books on good Java programming style, recommends that you “design and document for inheritance or else prohibit it.” This means all classes and methods that aren’t specifically intended to be overridden in subclasses ought to be explicitly marked as final. Kotlin follows the same philosophy. Whereas Java’s classes and methods are open by default, Kotlin’s are final by default.

Kotlin Open Keyword

Kotlin’s “design and document for inheritance or else prohibit it” philosophy is aimed at making code more robust and less error-prone. By default, classes and methods in Kotlin are final and cannot be inherited or overridden, which means that developers must explicitly declare a class or method as open in order to allow inheritance or overriding.

This approach differs from Java, where classes and methods are open by default, and must be explicitly marked as final to prohibit inheritance or overriding. While this default openness in Java allows for greater flexibility and extensibility, it can also lead to potential errors and security vulnerabilities if classes or methods are unintentionally overridden or inherited.

Kotlin’s approach is designed to encourage developers to carefully consider whether inheritance or overriding is necessary for a given class or method, and to document their intentions clearly. This can help prevent unintentional errors and make code more maintainable over time.

That being said, Kotlin recognizes that there are cases where inheritance and overriding are necessary or desirable. This is why the open keyword exists – to explicitly allow for classes and methods to be inherited or overridden when needed. By requiring developers to explicitly declare a class or method as open, Kotlin ensures that these features are used deliberately and with intention.

So, in summary, Kotlin’s approach to inheritance and overriding is designed to encourage careful consideration and documentation, while still allowing for these features when needed. The open keyword provides a way to explicitly allow for inheritance and overriding, while still maintaining Kotlin’s default “design and document for inheritance or else prohibit it” philosophy.

I hope this helps clarify why Kotlin chose to introduce the open keyword, despite its overall philosophy of limiting inheritance and overriding by default!

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