Automotive & IVI

Car Service in AOSP

Car Service in AOSP Explained Simply: For Beginners in Android Automotive

If you’re getting started with Android Automotive OS (AAOS), you’ll quickly run into something called Car Service in AOSP. It’s one of those essential components that makes Android work inside a car — not on your phone, but actually on the car’s infotainment system. In this guide, we’ll break down Car Service in AOSP step-by-step, explain how...

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AOSP Architecture in Automotive

AOSP Architecture in Automotive: Building Smarter Infotainment and Connected Car Systems

The automotive industry is going through a digital revolution. Cars are no longer just mechanical marvels; they are becoming smart, connected, and software-driven. At the heart of many modern infotainment and connected car systems is AOSP Architecture in Automotive — the Android Open Source Project adapted for in-vehicle environments. In this blog, we’ll break down AOSP Architecture...

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aosp

AOSP Explained: How Google’s Android Without Google Actually Works

If you’ve ever wondered what powers Android at its core, you’ve probably stumbled across the term AOSP — short for Android Open Source Project. It’s Android… but without Google. Sounds strange, right? Let’s unpack what that really means, why it exists, and how it works in practice. What is AOSP? At its simplest, AOSP is the open-source base of...

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VHAL Interfaces (IVehicle)

Understanding VHAL Interfaces (IVehicle): The Backbone of Android Automotive Integration

Android Automotive OS is powering a growing number of infotainment systems, and at the heart of its vehicle interaction lies a critical component: VHAL Interfaces (IVehicle). These interfaces are what allow Android to talk to your car’s hardware. From reading the speedometer to turning on climate control, everything hinges on this system. In this post,...

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Vehicle HAL

What Is Vehicle HAL? How Vehicle HAL Is Changing the Way You Drive

In today’s rapidly evolving automotive world, technology increasingly powers every aspect of your driving experience. One such advancement making a significant impact behind the scenes is Vehicle HAL. You might be wondering, what exactly is Vehicle HAL, and how does it affect the way you drive? Let’s break it down clearly and simply.

What Is Vehicle HAL? 

Vehicle HAL stands for Vehicle Hardware Abstraction Layer. Think of it as the translator between the car’s hardware (like sensors, cameras, control units) and the software apps that make your driving experience smarter and safer. It sits in the middle, handling the nitty‑gritty so app developers can focus on features — not on hardware quirks.

With Vehicle HAL, your car’s systems talk in a standard language. Whether it’s braking, lane‑keeping, infotainment, or diagnostics, everything works through that common interface. That consistency simplifies development, improves safety, and speeds up innovation.

Why Vehicle HAL Matters

1. One Interface, Many Devices

Vehicle HAL gives developers a single, reliable interface to access diverse hardware. Instead of building custom code for each sensor or device, they write once and it works across models — much faster and safer.

2. Faster Updates, Smarter Features

Need to add voice commands, predictive cruise control, or advanced diagnostics? Vehicle HAL decouples hardware from apps. That means updates come quicker and you get new features without long delays.

3. Safety First

By enforcing consistent behavior across hardware components, Vehicle HAL helps reduce bugs and improves reliability. Consistency boosts safety — especially in critical systems like braking or collision avoidance.

4. Interoperability & Modularity

Automakers and suppliers can plug in different parts — cameras, sensors, processors — from various vendors. As long as they follow Vehicle HAL standards, everything integrates seamlessly. This encourages competition and innovation while keeping quality high.

How Vehicle HAL Works

Let’s look at a basic example in Android’s Vehicle HAL environment to understand how it controls a vehicle’s power state.

Java
// Example: Controlling Vehicle Power State with Vehicle HAL

public class VehiclePowerController {
    private VehicleHal vehicleHal;

    public VehiclePowerController(VehicleHal hal) {
        this.vehicleHal = hal;
    }

    // Method to turn vehicle power on or off
    public void setPowerState(boolean on) {
        try {
            int powerState = on ? VehiclePropertyIds.POWER_STATE_ON : VehiclePropertyIds.POWER_STATE_OFF;
            vehicleHal.setProperty(VehiclePropertyIds.POWER_STATE, powerState);
            System.out.println("Vehicle power turned " + (on ? "ON" : "OFF"));
        } catch (VehicleHalException e) {
            System.err.println("Failed to set power state: " + e.getMessage());
        }
    }
}

Here,

  • VehicleHal is an object representing the hardware abstraction layer interface.
  • The method setPowerState takes a boolean to turn the vehicle power on or off.
  • VehiclePropertyIds.POWER_STATE_ON and POWER_STATE_OFF are constants representing the hardware power states.
  • The setProperty method sends the command down to the hardware, abstracted away from the specific implementation.

This simple code showcases how Vehicle HAL hides the hardware complexities and presents a clean way to control vehicle functions programmatically.

Benefits of Vehicle HAL for Developers and Drivers

  • For developers: Simplifies app development and testing across multiple vehicle platforms.
  • For drivers: You get a smooth, consistent driving experience with new features delivered faster and more safely.
  • For manufacturers: Promotes modular design, reducing costs and accelerating innovation.

The Future of Driving with Vehicle HAL

As connected and autonomous vehicles advance, the role of Vehicle HAL will grow even more crucial. It will support complex sensor networks, cloud integration, AI-driven decisions, and real-time data sharing between vehicles to make driving smarter, safer, and more enjoyable.

Conclusion

In conclusion, Vehicle HAL is revolutionizing the automotive space by breaking down the barriers between hardware and software. It’s making cars more adaptable, feature-rich, and user-friendly, changing the way you interact with your vehicle every day. Whether it’s through better safety, easier updates, or improved performance, Vehicle HAL is quietly refashioning the future of driving, one line of code at a time.

Drive smarter, safer, and connected — thanks to Vehicle HAL.

Android Automotive OS Architecture

Android Automotive OS Architecture: A High‑Level Overview

Android Automotive OS is Google’s in‑car operating system that runs directly on a vehicle’s hardware. Not to be confused with Android Auto (a phone projection platform), Android Automotive OS Architecture is a complete software stack, ready for infotainment, driver assistance apps, and full vehicle integration.  Let’s dive into its main layers. Android Automotive Architecture A...

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GAS

Google Automotive Services (GAS) Compliance: A Developer’s Guide to Licensing, Integration, and Certification

If you’re an OEM or Tier 1 developer integrating Google Automotive Services (GAS) into your Android Automotive OS (AAOS) stack, compliance isn’t just a formality — it’s a binding agreement with Google. Their guidelines are intentionally strict to preserve platform security, ensure a consistent user experience, and maintain API reliability across the ecosystem. This article takes a...

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Jetpack Glance Media Playback

A Deep Dive into Using Jetpack Glance for Media Playback in Android Automotive OS

As vehicles evolve into digital experiences, the need for glanceable, fast, and distraction-free interfaces becomes paramount. In Android Automotive OS (AAOS), this demand has led to the emergence of the Jetpack Glance framework — a powerful tool for creating UI surfaces that are lightweight, fast to load, and safe for drivers to interact with.

In this blog post, we’ll explore how Jetpack Glance can be used to build a media playback card for Android Automotive OS. From setting up dependencies to implementing a full-featured glanceable media widget with play/pause/skip functionality — we’ll walk through the full picture with code, context, and best practices.

What is Jetpack Glance?

Jetpack Glance is a declarative UI library designed for building remote user interfaces, including:

  • App widgets (for Android homescreens)
  • Glanceable UIs for wearables (e.g., Tiles)
  • Future-facing vehicle dashboards and clusters in Android Automotive

Think of Glance as the Compose-inspired sibling of RemoteViews, but tailored for rendering quickly, efficiently, and safely on surfaces with strict interaction rules — like a car’s infotainment screen.

Why Use Glance in Android Automotive?

Using Glance in AAOS allows developers to:

  • Create lightweight UIs for media, navigation, or vehicle info
  • Ensure low distraction by adhering to system-level constraints
  • Maintain fast rendering even on constrained hardware
  • Leverage Jetpack Compose-like syntax without full Compose overhead

Key Use Cases in AAOS

Use CaseDescription
Media CardsDisplay now-playing info and basic playback controls
Navigation PreviewsShow turn-by-turn summaries or route cards
Vehicle StatusFuel, tire pressure, battery charge level
Contextual AlertsDoor open, low fuel, safety notifications

Setting Up Jetpack Glance in Your Project

Add Required Dependencies

Update your build.gradle with the latest Glance libraries:

Kotlin
dependencies {
    implementation "androidx.glance:glance:1.0.0"
    implementation "androidx.glance:glance-appwidget:1.0.0"
    implementation "androidx.glance:glance-wear-tiles:1.0.0" // optional
    implementation "androidx.core:core-ktx:1.12.0"
}

Tip: Glance is backward-compatible with Android 12 and above, making it suitable for most AAOS setups.

Creating a Glanceable Media Widget for AAOS

Let’s walk through a full example where we build a media playback widget that can be shown in a center display or cluster (with OEM support).

Define the Glance Widget

Kotlin
class MediaGlanceWidget : GlanceAppWidget() {
    @Composable
    override fun Content() {
        val title = "Song Title"
        val artist = "Artist Name"

        Column(
            modifier = GlanceModifier
                .fillMaxSize()
                .padding(16.dp)
                .background(Color.DarkGray),
            verticalAlignment = Alignment.CenterVertically,
            horizontalAlignment = Alignment.CenterHorizontally
        ) {
            Text("Now Playing", style = TextStyle(fontWeight = FontWeight.Bold, color = Color.White))
            Spacer(Modifier.height(8.dp))
            Text(title, style = TextStyle(color = Color.White))
            Text(artist, style = TextStyle(color = Color.LightGray))

            Spacer(Modifier.height(16.dp))
            Row(horizontalAlignment = Alignment.CenterHorizontally) {
                Image(
                    provider = ImageProvider(R.drawable.ic_previous),
                    contentDescription = "Previous",
                    modifier = GlanceModifier.size(32.dp).clickable {
                        actionStartService<MediaControlService>("ACTION_PREVIOUS")
                    }
                )
                Spacer(Modifier.width(16.dp))
                Image(
                    provider = ImageProvider(R.drawable.ic_play),
                    contentDescription = "Play",
                    modifier = GlanceModifier.size(32.dp).clickable {
                        actionStartService<MediaControlService>("ACTION_PLAY_PAUSE")
                    }
                )
                Spacer(Modifier.width(16.dp))
                Image(
                    provider = ImageProvider(R.drawable.ic_next),
                    contentDescription = "Next",
                    modifier = GlanceModifier.size(32.dp).clickable {
                        actionStartService<MediaControlService>("ACTION_NEXT")
                    }
                )
            }
        }
    }
}

Handling Playback Actions: MediaControlService

Since Glance doesn’t support direct onClick behavior like Compose, we use a Service to act on UI interactions.

Kotlin
class MediaControlService : Service() {
    override fun onStartCommand(intent: Intent?, flags: Int, startId: Int): Int {
        when (intent?.action) {
            "ACTION_PLAY_PAUSE" -> togglePlayPause()
            "ACTION_NEXT" -> skipToNext()
            "ACTION_PREVIOUS" -> skipToPrevious()
        }
        return START_NOT_STICKY
    }

    private fun togglePlayPause() {
        // Hook into MediaSession or ExoPlayer
    }

    private fun skipToNext() {
        // Forward playback command
    }

    private fun skipToPrevious() {
        // Rewind playback
    }

    override fun onBind(intent: Intent?): IBinder? = null
}

Integrating with AndroidManifest.xml

To register the widget and service:

Kotlin
<receiver
    android:name=".MediaGlanceWidgetReceiver"
    android:exported="true">
    <intent-filter>
        <action android:name="android.appwidget.action.APPWIDGET_UPDATE" />
    </intent-filter>
    <meta-data
        android:name="android.appwidget.provider"
        android:resource="@xml/media_widget_info" />
</receiver>

<service
    android:name=".MediaControlService"
    android:exported="false" />

Widget Configuration XML

In res/xml/media_widget_info.xml:

Kotlin
<appwidget-provider
    xmlns:android="http://schemas.android.com/apk/res/android"
    android:minWidth="180dp"
    android:minHeight="100dp"
    android:updatePeriodMillis="60000"
    android:widgetCategory="home_screen" />

Best Practices for Automotive Glance UI

  • Keep UI distraction-optimized
  • Use readable font sizes and sufficient contrast
  • Avoid overloading the interface — 2–3 actions max
  • Make controls large and touch-friendly
  • Always test on real AAOS hardware or emulator

Conclusion

Jetpack Glance is quickly becoming a go-to tool for developers looking to build safe, fast, and flexible UI surfaces across Android form factors. In the automotive space, it shines by helping deliver minimalist, glanceable media controls that respect both performance and safety constraints.

As AAOS continues to evolve, expect more OEM support for Glance in clusters, dashboards, and center displays — especially with the push toward custom car launchers and immersive media experiences

android in automotive industry

The Journey of Android in the Automotive Industry

Android has come a long way since powering our phones. Today, it’s in dashboards, infotainment systems, and even under the hood of cars. But how exactly did Android evolve from a smartphone OS to a critical player in the automotive world? In this blog post, we’ll explore the fascinating journey of Android in the automotive...

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Glanceable UI

Implementing Glanceable UI with Jetpack Glance in Android Automotive OS

Glanceable UI is a key pillar of in-car user experiences, especially in vehicles powered by Android Automotive OS (AAOS). With safety at the core, designing for “at-a-glance” interaction ensures drivers get the information they need with minimal distraction. In this blog post, we’ll explore: What Jetpack Glance is How it helps build Glanceable UIs for...

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